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PoGoBud

Shadow Onix counters

rockgroundRock-type Male Grunt ยท slot 1Grunt
CP
2,366
Attack
170.6
x1.2 Shadow
Defense
252.9
x0.83 Shadow
HP
76

You 0 shields, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Onix
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
10.000
100%4.5 s
1.0 charged
92% HP left on average
2
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
10.000
100%5.0 s
1.0 charged
92% HP left on average
3
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
10.000
100%7.5 s
1.0 charged
92% HP left on average
4
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
9.550
100%5.0 s
1.0 charged
90% HP left on average
5
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
8.617
100%7.5 s
1.0 charged
88% HP left on average
6
Shadow Aggron
steelMetal Sound
steelHeavy SlamfightingBrick Break
8.040
100%5.5 s
1.0 charged
88% HP left on average
7
Kommo-o
steelMetal Sound
fightingClose CombatfightingUpper Hand
7.950
100%5.5 s
1.0 charged
87% HP left on average
8
Virizion
fightingDouble Kick
grassLeaf BladefightingClose Combat
7.920
100%5.0 s
1.0 charged
87% HP left on average
9
Aegislash (Shield)
psychicPsycho Cut
steelFlash CannonsteelGyro Ball
7.875
100%6.5 s
1.0 charged
87% HP left on average
10
Shadow Torterra
grassRazor Leaf
grassFrenzy PlantgrassSolar Beam
7.833
100%4.0 s
0.0 charged
87% HP left on average
11
Snorlax
psychicPsywave
fightingSuperpowergroundEarthquake
7.806
100%5.5 s
1.0 charged
87% HP left on average
12
Garchomp
groundMud Shot
groundEarthquakegroundSand Tomb
7.590
100%5.5 s
1.0 charged
87% HP left on average
13
Throh
fightingLow Kick
fightingFocus BlastfightingBrick Break
7.467
100%5.5 s
1.0 charged
87% HP left on average
14
Zygarde (Fifty Percent)
darkBite
groundEarthquakegroundBulldoze
7.393
100%7.5 s
1.0 charged
86% HP left on average
15
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
7.313
100%6.5 s
1.0 charged
86% HP left on average
16
Kartana
grassRazor Leaf
grassLeaf BladefightingSacred Sword
7.031
100%4.0 s
0.0 charged
86% HP left on average
17
Solgaleo
fireFire Spin
grassSolar BeamsteelIron Head
7.026
100%8.0 s
1.0 charged
86% HP left on average
18
Torterra
grassRazor Leaf
grassFrenzy PlantgrassSolar Beam
6.893
100%5.0 s
0.0 charged
85% HP left on average
19
Magnezone
steelMetal Sound
steelFlash CannonsteelMirror Shot
6.840
100%5.5 s
1.0 charged
85% HP left on average
20
Rhyperior
groundMud-Slap
waterSurfgroundEarthquake
6.686
100%8.0 s
1.0 charged
85% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.