Skip to content
PoGoBud
Raid Hour · YveltalNext · 22h 36m

Shadow Onix counters

rockgroundRock-type Male Grunt · slot 1Grunt
CP
2,366
Attack
170.6
x1.2 Shadow
Defense
252.9
x0.83 Shadow
HP
76

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Rock Throw / Stone Edge

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Onix
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
10.000
100%4.5 s
1.0 charged
91% HP left on average
2
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
10.000
100%5.0 s
1.0 charged
93% HP left on average
3
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
10.000
100%7.5 s
1.0 charged
92% HP left on average
4
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
9.400
100%7.5 s
1.0 charged
89% HP left on average
5
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
9.100
100%5.0 s
1.0 charged
89% HP left on average
6
Virizion
fightingDouble Kick
grassLeaf BladefightingClose Combat
9.100
100%5.0 s
1.0 charged
89% HP left on average
7
Garchomp
groundMud Shot
groundEarthquakegroundSand Tomb
8.280
100%5.5 s
1.0 charged
88% HP left on average
8
Kommo-o
steelMetal Sound
fightingClose CombatfightingUpper Hand
7.950
100%5.5 s
1.0 charged
87% HP left on average
9
Shadow Torterra
grassRazor Leaf
grassFrenzy PlantgrassSolar Beam
7.833
100%4.0 s
0.0 charged
87% HP left on average
10
Torterra
grassRazor Leaf
grassFrenzy PlantgrassSolar Beam
7.520
100%5.0 s
0.0 charged
87% HP left on average
11
Throh
fightingLow Kick
fightingFocus BlastfightingBrick Break
7.467
100%5.5 s
1.0 charged
87% HP left on average
12
Zygarde (Fifty Percent)
darkBite
groundEarthquakegroundBulldoze
7.393
100%7.5 s
1.0 charged
86% HP left on average
13
Keldeo
fightingLow Kick
waterAqua JetwaterHydro Pump
7.280
100%5.5 s
1.0 charged
86% HP left on average
14
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
6.967
100%6.5 s
1.0 charged
86% HP left on average
15
Clodsire
groundMud Shot
waterWater PulsegroundEarthquake
6.611
100%6.5 s
1.0 charged
85% HP left on average
16
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
6.500
100%6.5 s
1.0 charged
85% HP left on average
17
Solgaleo
fireFire Spin
grassSolar BeamsteelIron Head
6.486
100%8.0 s
1.0 charged
85% HP left on average
18
Shadow Throh
fightingLow Kick
fightingFocus BlastfightingBrick Break
6.400
100%5.5 s
1.0 charged
84% HP left on average
19
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
6.400
100%5.5 s
1.0 charged
84% HP left on average
20
Kartana
grassRazor Leaf
grassLeaf BladefightingSacred Sword
6.250
100%4.0 s
0.0 charged
84% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.