Shadow Gallade counters
psychicfightingPsychic-type Male Grunt ยท slot 3Grunt
CP
6,636
Attack
429.7
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
111
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Confusion / Close CombatLow Kick / Close CombatCharm / Close CombatPsycho Cut / Close CombatConfusion / PsychicLow Kick / PsychicCharm / PsychicPsycho Cut / PsychicConfusion / Leaf BladeLow Kick / Leaf BladeCharm / Leaf BladePsycho Cut / Leaf BladeConfusion / Sacred SwordLow Kick / Sacred SwordCharm / Sacred SwordPsycho Cut / Sacred Sword
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw ghostShadow BallfairyMoonblast | 4.939 | 100% | 7.5 s 1.5 charged | 74% HP left on average | |
| 2 | steelMetal Sound steelIron HeaddarkFoul Play | 4.877 | 75% | 7.1 s 1.3 charged | 57% HP left on average | |
| 3 | fireFire Spin steelIron HeadgrassSolar Beam | 4.491 | 100% | 8.2 s 1.8 charged | 72% HP left on average | |
| 4 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 4.325 | 100% | 6.5 s 1.3 charged | 72% HP left on average | |
| 5 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 4.259 | 100% | 6.5 s 1.3 charged | 71% HP left on average | |
| 6 | flyingWing Attack flyingFlydarkPayback | 4.066 | 100% | 6.5 s 1.3 charged | 62% HP left on average | |
| 7 | psychicConfusion fairyMoonblastpsychicFuture Sight | 4.027 | 100% | 8.4 s 1.9 charged | 72% HP left on average | |
| 8 | electricCharge Beam fairyDazzling GleamsteelDoom Desire | 4.012 | 100% | 8.2 s 1.8 charged | 69% HP left on average | |
| 9 | darkSucker Punch flyingHurricanedarkDark Pulse | 3.918 | 100% | 7.5 s 1.4 charged | 60% HP left on average | |
| 10 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 3.841 | 100% | 6.5 s 1.3 charged | 66% HP left on average | |
| 11 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.789 | 100% | 7.5 s 1.3 charged | 56% HP left on average | |
| 12 | normalQuick Attack fireV-createfireOverheat | 3.666 | 100% | 7.5 s 1.4 charged | 72% HP left on average | |
| 13 | ghostAstonish ghostShadow BalldarkDark Pulse | 3.525 | 75% | 7.7 s 1.4 charged | 49% HP left on average | |
| 14 | dragonDragon Breath flyingFlydarkDark Pulse | 3.362 | 75% | 6.1 s 1.3 charged | 46% HP left on average | |
| 15 | ghostShadow Claw fairyDazzling GleamfireOverheat | 3.350 | 100% | 7.5 s 1.4 charged | 68% HP left on average | |
| 16 | dragonDragon Tail groundEarthquakedragonOutrage | 3.330 | 100% | 8.2 s 1.8 charged | 66% HP left on average | |
| 17 | dragonDragon Breath darkBrutal SwingdarkCrunch | 3.283 | 75% | 7.9 s 1.5 charged | 43% HP left on average | |
| 18 | dragonDragon Breath darkBrutal SwingdarkCrunch | 3.170 | 75% | 6.2 s 1.3 charged | 43% HP left on average | |
| 19 | fireFire Spin fireFire BlaststeelIron Head | 3.050 | 100% | 8.2 s 1.8 charged | 58% HP left on average | |
| 20 | flyingPeck darkFoul PlaynormalHyper Beam | 2.936 | 75% | 9.4 s 1.6 charged | 40% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.