Shadow Duosion counters
psychicPsychic-type Male Grunt ยท slot 2Grunt
CP
4,333
Attack
380.4
x1.2 Shadow
Defense
120.3
x0.83 Shadow
HP
107
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 10.000 | 100% | 4.5 s 1.0 charged | 91% HP left on average | |
| 2 | darkBite darkBrutal SwingdarkCrunch | 7.893 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 3 | bugFury Cutter steelIron HeadfightingSacred Sword | 7.267 | 100% | 6.0 s 1.0 charged | 85% HP left on average | |
| 4 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 7.156 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 5 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 7.025 | 100% | 7.0 s 1.0 charged | 83% HP left on average | |
| 6 | ghostAstonish ghostShadow BallrockPower Gem | 7.000 | 100% | 6.0 s 0.0 charged | 83% HP left on average | |
| 7 | darkBite darkBrutal SwingdarkCrunch | 6.771 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 8 | ghostShadow Claw ghostShadow BallfairyMoonblast | 6.633 | 100% | 7.0 s 0.0 charged | 84% HP left on average | |
| 9 | fireIncinerate ghostPoltergeistdarkFoul Play | 6.502 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 10 | bugBug Bite fireFire BlaststeelIron Head | 6.404 | 100% | 5.5 s 0.0 charged | 84% HP left on average | |
| 11 | fightingLow Kick ghostShadow BallghostRage Fist | 6.177 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 12 | fireIncinerate ghostPoltergeistdarkFoul Play | 6.073 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 13 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 6.027 | 100% | 7.0 s 1.0 charged | 79% HP left on average | |
| 14 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 6.027 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 15 | ghostShadow Claw ghostMoongeist BeamdarkDark Pulse | 5.833 | 100% | 6.0 s 0.0 charged | 82% HP left on average | |
| 16 | fireIncinerate ghostPoltergeistdarkFoul Play | 5.538 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 17 | ghostShadow Claw ghostShadow BalldarkBrutal Swing | 5.357 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 18 | ghostShadow Claw fightingClose CombatfireFire Punch | 5.357 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 19 | fightingLow Kick ghostShadow BallghostRage Fist | 5.349 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 20 | dragonDragon Tail darkCrunchgroundEarthquake | 5.312 | 100% | 6.5 s 1.0 charged | 81% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.