Shadow Ralts counters
psychicfairyPsychic-type Male Grunt ยท slot 1Grunt
CP
1,152
Attack
160.4
x1.2 Shadow
Defense
75.0
x0.83 Shadow
HP
68
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Confusion / Psyshock
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelBullet Punch steelIron HeadbugX-Scissor | 10.000 | 100% | 2.0 s 0.0 charged | 92% HP left on average | |
| 2 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 10.000 | 100% | 2.0 s 0.0 charged | 96% HP left on average | |
| 3 | poisonPoison Jab poisonGunk ShotpoisonSludge Wave | 10.000 | 100% | 3.0 s 0.0 charged | 94% HP left on average | |
| 4 | poisonPoison Jab poisonGunk ShotpoisonSludge Wave | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 5 | steelSteel Wing flyingHurricanenormalHyper Beam | 10.000 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 6 | steelBullet Punch steelIron HeadbugX-Scissor | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 7 | fireFire Fang fireOverheatsteelIron Head | 10.000 | 100% | 3.0 s 0.0 charged | 90% HP left on average | |
| 8 | steelIron Tail rockStone EdgedarkBrutal Swing | 10.000 | 100% | 3.0 s 0.0 charged | 97% HP left on average | |
| 9 | steelIron Tail rockStone EdgedarkBrutal Swing | 10.000 | 100% | 3.0 s 0.0 charged | 96% HP left on average | |
| 10 | grassRazor Leaf grassLeaf BladedarkFoul Play | 10.000 | 100% | 3.0 s 0.0 charged | 94% HP left on average | |
| 11 | fairyCharm ghostShadow BallfairyDazzling Gleam | 10.000 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 12 | steelIron Tail steelHeavy SlamrockMeteor Beam | 10.000 | 100% | 3.0 s 0.0 charged | 95% HP left on average | |
| 13 | poisonPoison Jab darkPaybackgrassGrass Knot | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 14 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 10.000 | 100% | 3.0 s 0.0 charged | 97% HP left on average | |
| 15 | waterWaterfall waterOrigin PulsewaterHydro Pump | 10.000 | 100% | 3.0 s 0.0 charged | 91% HP left on average | |
| 16 | steelSteel Wing steelFlash CannonwaterHydro Cannon | 10.000 | 100% | 3.0 s 0.0 charged | 94% HP left on average | |
| 17 | steelSteel Wing steelFlash CannonwaterHydro Cannon | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 18 | poisonPoison Jab poisonSludge BombdarkCrunch | 10.000 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 19 | steelMetal Sound steelFlash CannonelectricWild Charge | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 20 | groundMud-Slap rockRock WreckergroundEarthquake | 10.000 | 100% | 3.0 s 0.0 charged | 91% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.