Shadow Drowzee counters
psychicPsychic-type Male Grunt ยท slot 1Grunt
CP
2,239
Attack
177.8
x1.2 Shadow
Defense
154.2
x0.83 Shadow
HP
102
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Pound / Psybeam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostAstonish ghostShadow BallghostOminous Wind | 10.000 | 100% | 7.5 s 0.0 charged | 92% HP left on average | |
| 2 | bugBug Bite fireFire BlaststeelIron Head | 10.000 | 100% | 7.5 s 0.0 charged | 92% HP left on average | |
| 3 | bugFury Cutter steelFlash CannongroundEarthquake | 10.000 | 100% | 8.5 s 0.0 charged | 90% HP left on average | |
| 4 | darkBite darkDark PulsedarkBrutal Swing | 10.000 | 100% | 5.0 s 1.0 charged | 92% HP left on average | |
| 5 | bugFury Cutter bugX-ScissordarkNight Slash | 10.000 | 100% | 5.0 s 1.0 charged | 92% HP left on average | |
| 6 | bugFury Cutter bugX-ScissordarkNight Slash | 10.000 | 100% | 5.0 s 1.0 charged | 92% HP left on average | |
| 7 | darkBite darkBrutal SwingdarkCrunch | 10.000 | 100% | 5.0 s 1.0 charged | 96% HP left on average | |
| 8 | darkBite darkBrutal SwingdarkCrunch | 10.000 | 100% | 5.0 s 1.0 charged | 94% HP left on average | |
| 9 | dragonDragon Tail dragonDraco MeteordarkBrutal Swing | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 10 | ghostShadow Claw darkNight SlashiceBlizzard | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 11 | ghostShadow Claw darkNight SlashiceBlizzard | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 12 | darkSucker Punch ghostShadow BallghostShadow Punch | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 13 | fireEmber ghostShadow BallghostNight Shade | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 14 | ghostShadow Claw darkFoul PlayghostShadow Sneak | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 15 | ghostShadow Claw ghostShadow BalldarkFoul Play | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 16 | bugFury Cutter flyingAcrobaticsdarkNight Slash | 10.000 | 100% | 6.0 s 1.0 charged | 90% HP left on average | |
| 17 | ghostHex ghostShadow BallghostShadow Bone | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 18 | ghostHex ghostShadow BallghostShadow Bone | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 19 | dragonDragon Tail darkCrunchgroundEarthquake | 10.000 | 100% | 6.5 s 1.0 charged | 92% HP left on average | |
| 20 | darkSnarl waterHydro PumpwaterScald | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.