Shadow Drowzee counters
psychicPsychic-type Male Grunt ยท slot 1Grunt
CP
2,239
Attack
177.8
x1.2 Shadow
Defense
154.2
x0.83 Shadow
HP
102
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Confusion / Psybeam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostAstonish darkDark PulseghostShadow Ball | 10.000 | 100% | 6.0 s 0.0 charged | 92% HP left on average | |
| 2 | darkBite darkBrutal SwingdarkCrunch | 10.000 | 100% | 5.0 s 1.0 charged | 94% HP left on average | |
| 3 | darkBite darkBrutal SwingdarkCrunch | 10.000 | 100% | 5.0 s 1.0 charged | 92% HP left on average | |
| 4 | darkBite darkDark PulsedarkBrutal Swing | 10.000 | 100% | 5.0 s 1.0 charged | 92% HP left on average | |
| 5 | darkBite darkDark PulsedarkBrutal Swing | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 6 | dragonDragon Tail darkBrutal SwingdarkCrunch | 10.000 | 100% | 5.0 s 1.0 charged | 93% HP left on average | |
| 7 | bugFury Cutter darkDark PulsebugX-Scissor | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 8 | flyingPeck darkFoul PlaynormalHyper Beam | 10.000 | 100% | 5.5 s 1.0 charged | 94% HP left on average | |
| 9 | flyingPeck darkFoul PlaynormalHyper Beam | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 10 | steelMetal Sound darkDark PulsedarkFoul Play | 10.000 | 100% | 5.5 s 1.0 charged | 96% HP left on average | |
| 11 | darkSnarl darkDark PulsedarkFoul Play | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 12 | psychicConfusion steelDoom DesirefairyDazzling Gleam | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 13 | darkSnarl darkDark PulsedarkFoul Play | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 14 | darkBite darkDark PulsegrassPower Whip | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 15 | fireFire Spin steelIron HeadgrassSolar Beam | 10.000 | 100% | 8.0 s 1.0 charged | 90% HP left on average | |
| 16 | darkSucker Punch darkDark PulseflyingHurricane | 9.810 | 100% | 6.0 s 0.0 charged | 90% HP left on average | |
| 17 | grassLeafage darkNight SlashgrassFrenzy Plant | 9.750 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 18 | flyingWing Attack darkPaybackflyingFly | 9.722 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 19 | ghostShadow Claw darkDark PulsesteelSunsteel Strike | 9.389 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 20 | darkSnarl darkDark PulsebugX-Scissor | 9.333 | 100% | 6.5 s 1.0 charged | 89% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.