Shadow Weezing counters
poisonPoison-type Female Grunt ยท slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Tackle / Sludge BombInfestation / Sludge BombRollout / Sludge BombAcid / Sludge BombTackle / Shadow BallInfestation / Shadow BallRollout / Shadow BallAcid / Shadow BallTackle / Dark PulseInfestation / Dark PulseRollout / Dark PulseAcid / Dark PulseTackle / ThunderboltInfestation / ThunderboltRollout / ThunderboltAcid / Thunderbolt
Best counters against Rollout / Shadow Ball
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail groundEarthquakegroundBulldoze | 10.000 | 100% | 7.5 s 2.0 charged | 91% HP left on average | |
| 2 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 10.000 | 100% | 7.5 s 2.0 charged | 92% HP left on average | |
| 3 | groundMud Shot groundEarthquakegroundDrill Run | 9.667 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 4 | groundMud Shot groundEarthquakegroundSand Tomb | 9.524 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 5 | groundMud Shot groundEarthquakegroundDrill Run | 8.458 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 6 | dragonDragon Tail groundEarthquakegroundBulldoze | 8.000 | 100% | 7.5 s 2.0 charged | 88% HP left on average | |
| 7 | groundMud Shot groundEarthquakesteelFlash Cannon | 7.731 | 100% | 9.0 s 2.0 charged | 87% HP left on average | |
| 8 | fireFire Spin steelIron HeadfireFlamethrower | 7.586 | 100% | 7.5 s 2.0 charged | 87% HP left on average | |
| 9 | groundMud Shot groundEarthquakegroundSand Tomb | 7.407 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 10 | dragonDragon Tail groundEarthquakepsychicPsychic Fangs | 7.333 | 100% | 9.0 s 2.0 charged | 86% HP left on average | |
| 11 | dragonDragon Tail groundEarthquakepsychicPsychic Fangs | 7.333 | 100% | 9.0 s 2.0 charged | 86% HP left on average | |
| 12 | groundMud-Slap groundEarthquakegroundDrill Run | 7.241 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 13 | normalScratch groundHigh HorsepowernormalSwift | 6.970 | 100% | 8.0 s 2.0 charged | 86% HP left on average | |
| 14 | groundMud Shot groundPrecipice BladesgroundEarthquake | 6.920 | 100% | 7.5 s 2.0 charged | 86% HP left on average | |
| 15 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 6.920 | 100% | 7.5 s 2.0 charged | 86% HP left on average | |
| 16 | groundSand Attack groundEarthquakegroundEarth Power | 6.897 | 100% | 7.5 s 2.0 charged | 86% HP left on average | |
| 17 | psychicPsycho Cut psychicFuture SightsteelIron Head | 6.760 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 18 | psychicConfusion psychicPsychicsteelDoom Desire | 6.517 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 19 | steelMetal Sound darkDark PulsesteelIron Head | 6.517 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 20 | steelBullet Punch groundEarthquakesteelMeteor Mash | 6.480 | 100% | 7.5 s 2.0 charged | 85% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.