Shadow Weezing counters
poisonPoison-type Female Grunt ยท slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Tackle / Sludge BombInfestation / Sludge BombRollout / Sludge BombAcid / Sludge BombTackle / Shadow BallInfestation / Shadow BallRollout / Shadow BallAcid / Shadow BallTackle / Dark PulseInfestation / Dark PulseRollout / Dark PulseAcid / Dark PulseTackle / ThunderboltInfestation / ThunderboltRollout / ThunderboltAcid / Thunderbolt
Best counters against Infestation / Thunderbolt
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 8.150 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 2 | flyingPeck psychicPsyshockfireFlamethrower | 7.000 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 3 | ghostHex fireBlast BurnghostShadow Ball | 6.964 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 4 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 6.923 | 100% | 8.0 s 2.0 charged | 86% HP left on average | |
| 5 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 6.700 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 6 | fightingLow Kick ghostShadow BallfightingClose Combat | 6.344 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 7 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 6.269 | 100% | 9.0 s 2.0 charged | 84% HP left on average | |
| 8 | fightingLow Kick flyingBrave BirdflyingFly | 6.250 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 9 | flyingWing Attack fireOverheatflyingFly | 6.250 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 10 | darkSucker Punch fightingClose CombatrockRock Slide | 6.250 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 11 | ghostHex ghostShadow BallrockPower Gem | 6.107 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 12 | flyingAir Slash steelIron HeadsteelHeavy Slam | 5.935 | 100% | 9.0 s 2.0 charged | 83% HP left on average | |
| 13 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.900 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 14 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 5.900 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 15 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 5.806 | 100% | 8.0 s 2.0 charged | 83% HP left on average | |
| 16 | steelMetal Sound fireOverheatsteelGyro Ball | 5.786 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 17 | fireFire Spin groundEarth PowerfireFire Blast | 5.710 | 100% | 8.0 s 2.0 charged | 82% HP left on average | |
| 18 | flyingWing Attack fireOverheatfireBlast Burn | 5.643 | 100% | 7.5 s 1.0 charged | 82% HP left on average | |
| 19 | fireEmber fireBlast BurnfireHeat Wave | 5.639 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 20 | fightingLow Kick ghostShadow BallfightingClose Combat | 5.639 | 100% | 10.0 s 2.0 charged | 82% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.