Shadow Weezing counters
poisonPoison-type Female Grunt ยท slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Tackle / Sludge BombInfestation / Sludge BombRollout / Sludge BombAcid / Sludge BombTackle / Shadow BallInfestation / Shadow BallRollout / Shadow BallAcid / Shadow BallTackle / Dark PulseInfestation / Dark PulseRollout / Dark PulseAcid / Dark PulseTackle / ThunderboltInfestation / ThunderboltRollout / ThunderboltAcid / Thunderbolt
Best counters against Infestation / Thunderbolt
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | flyingPeck psychicPsyshockfireFlamethrower | 9.611 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 2 | fightingLow Kick flyingBrave BirdflyingFly | 7.500 | 100% | 7.5 s 1.0 charged | 87% HP left on average | |
| 3 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 6.900 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 4 | fightingLow Kick ghostShadow BallfightingClose Combat | 6.531 | 100% | 7.5 s 1.0 charged | 85% HP left on average | |
| 5 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 6.075 | 100% | 7.0 s 1.0 charged | 84% HP left on average | |
| 6 | steelMetal Sound fireOverheatsteelGyro Ball | 5.964 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 7 | fireEmber fireBlast BurnfireHeat Wave | 5.806 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 8 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 5.750 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 9 | poisonAcid rockPower GemrockRock Slide | 5.750 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 10 | fireIncinerate fireMind BlownfireOverheat | 5.333 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 11 | flyingPeck flyingBrave BirdfightingClose Combat | 5.281 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 12 | groundMud Shot groundEarthquakegroundDrill Run | 4.976 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 13 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.972 | 100% | 7.0 s 1.0 charged | 80% HP left on average | |
| 14 | dragonDragon Tail dragonClanging ScalesnormalBoomburst | 4.969 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 15 | fireEmber fireBlast BurnfireHeat Wave | 4.750 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 16 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 4.750 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 17 | ghostShadow Claw fightingClose CombatflyingAerial Ace | 4.639 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 18 | groundMud Shot groundEarth PowerdragonOutrage | 4.475 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 19 | waterWaterfall waterAqua JetfightingClose Combat | 4.432 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 20 | groundSand Attack groundEarthquakeflyingAcrobatics | 4.417 | 100% | 7.5 s 1.0 charged | 77% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.