Shadow Weezing counters
poisonPoison-type Female Grunt ยท slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Tackle / Sludge BombInfestation / Sludge BombRollout / Sludge BombAcid / Sludge BombTackle / Shadow BallInfestation / Shadow BallRollout / Shadow BallAcid / Shadow BallTackle / Dark PulseInfestation / Dark PulseRollout / Dark PulseAcid / Dark PulseTackle / ThunderboltInfestation / ThunderboltRollout / ThunderboltAcid / Thunderbolt
Best counters against Acid / Dark Pulse
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate psychicPsyshockfireHeat Wave | 2.883 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 2 | fireIncinerate fireMind BlownfireOverheat | 2.844 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 3 | electricThunder Shock electricWild ChargeelectricThunder | 2.446 | 100% | 5.5 s 1.0 charged | 59% HP left on average | |
| 4 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 2.435 | 100% | 7.5 s 2.0 charged | 59% HP left on average | |
| 5 | flyingPeck psychicPsyshockfireFlamethrower | 2.163 | 100% | 5.5 s 1.0 charged | 54% HP left on average | |
| 6 | electricThunder Shock electricWild ChargeelectricThunder | 2.120 | 100% | 5.5 s 1.0 charged | 53% HP left on average | |
| 7 | flyingPeck psychicPsyshockpsychicFuture Sight | 2.071 | 100% | 5.5 s 1.0 charged | 52% HP left on average | |
| 8 | steelMetal Sound darkDark PulsesteelIron Head | 2.053 | 100% | 7.5 s 2.0 charged | 51% HP left on average | |
| 9 | dragonDragon Tail groundEarthquakegroundBulldoze | 2.043 | 100% | 8.5 s 2.0 charged | 51% HP left on average | |
| 10 | electricThunder Shock electricWild ChargeelectricThunderbolt | 2.027 | 100% | 5.5 s 1.0 charged | 51% HP left on average | |
| 11 | fireIncinerate groundDrill RungroundScorching Sands | 1.813 | 100% | 5.5 s 1.0 charged | 45% HP left on average | |
| 12 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 1.741 | 100% | 8.0 s 2.0 charged | 43% HP left on average | |
| 13 | flyingPeck psychicPsyshockpsychicFuture Sight | 1.706 | 100% | 5.5 s 1.0 charged | 41% HP left on average | |
| 14 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 1.631 | 100% | 8.5 s 2.0 charged | 39% HP left on average | |
| 15 | steelMetal Claw steelIron HeadrockStone Edge | 1.625 | 100% | 13.0 s 2.0 charged | 38% HP left on average | |
| 16 | darkSucker Punch darkPaybackfightingDynamic Punch | 1.585 | 100% | 7.5 s 2.0 charged | 37% HP left on average | |
| 17 | normalLock-On groundEarthquakerockStone Edge | 1.561 | 100% | 7.5 s 2.0 charged | 36% HP left on average | |
| 18 | poisonAcid rockPower GemrockRock Slide | 1.545 | 100% | 7.5 s 2.0 charged | 35% HP left on average | |
| 19 | dragonDragon Tail groundEarthquakepsychicPsychic Fangs | 1.544 | 100% | 10.0 s 2.0 charged | 35% HP left on average | |
| 20 | dragonDragon Breath rockStone EdgedarkCrunch | 1.477 | 100% | 6.5 s 2.0 charged | 32% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.