Shadow Weezing counters
poisonPoison-type Female Grunt ยท slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Tackle / Sludge BombInfestation / Sludge BombRollout / Sludge BombAcid / Sludge BombTackle / Shadow BallInfestation / Shadow BallRollout / Shadow BallAcid / Shadow BallTackle / Dark PulseInfestation / Dark PulseRollout / Dark PulseAcid / Dark PulseTackle / ThunderboltInfestation / ThunderboltRollout / ThunderboltAcid / Thunderbolt
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail groundEarthquakegroundBulldoze | 5.809 | 100% | 8.0 s 1.8 charged | 80% HP left on average | |
| 2 | ghostAstonish ghostShadow BallrockPower Gem | 5.404 | 100% | 8.0 s 1.8 charged | 81% HP left on average | |
| 3 | psychicConfusion psychicPsychicsteelDoom Desire | 4.865 | 100% | 6.5 s 1.3 charged | 77% HP left on average | |
| 4 | groundMud-Slap groundEarthquakegroundDrill Run | 4.806 | 100% | 6.5 s 1.3 charged | 77% HP left on average | |
| 5 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.734 | 100% | 7.2 s 1.3 charged | 78% HP left on average | |
| 6 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.706 | 100% | 9.4 s 1.9 charged | 78% HP left on average | |
| 7 | normalLock-On groundEarthquakerockStone Edge | 4.644 | 100% | 7.2 s 1.3 charged | 78% HP left on average | |
| 8 | ghostShadow Claw psychicFuture SightpsychicPsychic | 4.546 | 100% | 7.5 s 1.5 charged | 75% HP left on average | |
| 9 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 4.347 | 100% | 9.0 s 1.8 charged | 75% HP left on average | |
| 10 | fireFire Spin groundEarth PowerfireFire Blast | 4.287 | 100% | 8.0 s 1.8 charged | 76% HP left on average | |
| 11 | fightingLow Kick ghostShadow BallfightingClose Combat | 4.265 | 100% | 7.5 s 1.3 charged | 75% HP left on average | |
| 12 | groundMud-Slap groundEarthquakegroundDrill Run | 4.244 | 100% | 6.5 s 1.3 charged | 74% HP left on average | |
| 13 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 4.166 | 100% | 6.5 s 1.3 charged | 76% HP left on average | |
| 14 | steelBullet Punch groundEarthquakesteelMeteor Mash | 4.137 | 100% | 7.5 s 1.5 charged | 73% HP left on average | |
| 15 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.114 | 100% | 8.6 s 1.8 charged | 75% HP left on average | |
| 16 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.096 | 100% | 6.5 s 1.3 charged | 75% HP left on average | |
| 17 | groundSand Attack groundEarth PowergroundScorching Sands | 4.049 | 100% | 7.2 s 1.3 charged | 75% HP left on average | |
| 18 | ghostShadow Claw fightingClose CombatfireFire Punch | 3.870 | 100% | 9.8 s 1.9 charged | 72% HP left on average | |
| 19 | psychicPsycho Cut psychicFuture SightdragonOutrage | 3.747 | 100% | 7.5 s 1.5 charged | 71% HP left on average | |
| 20 | psychicConfusion psychicPsyshockpsychicPsychic | 3.697 | 100% | 6.5 s 1.3 charged | 70% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.