Shadow Weezing counters
poisonPoison-type Female Grunt · slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Tackle / Sludge BombInfestation / Sludge BombRollout / Sludge BombAcid / Sludge BombTackle / Shadow BallInfestation / Shadow BallRollout / Shadow BallAcid / Shadow BallTackle / Dark PulseInfestation / Dark PulseRollout / Dark PulseAcid / Dark PulseTackle / ThunderboltInfestation / ThunderboltRollout / ThunderboltAcid / Thunderbolt
Best counters against Tackle / Dark Pulse
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 7.750 | 100% | 9.0 s 2.0 charged | 87% HP left on average | |
| 2 | ghostShadow Claw psychicFuture SightpsychicPsychic | 7.286 | 100% | 7.5 s 1.0 charged | 86% HP left on average | |
| 3 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 7.032 | 100% | 9.0 s 2.0 charged | 86% HP left on average | |
| 4 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 6.606 | 100% | 9.5 s 2.0 charged | 85% HP left on average | |
| 5 | normalLock-On groundEarthquakerockStone Edge | 5.731 | 100% | 7.0 s 1.0 charged | 83% HP left on average | |
| 6 | psychicPsycho Cut psychicFuture SightdragonOutrage | 5.607 | 100% | 7.5 s 1.0 charged | 82% HP left on average | |
| 7 | ghostAstonish ghostShadow BallrockPower Gem | 5.097 | 100% | 8.0 s 2.0 charged | 80% HP left on average | |
| 8 | psychicConfusion psychicPsychicsteelDoom Desire | 4.861 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 9 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.739 | 100% | 8.5 s 2.0 charged | 79% HP left on average | |
| 10 | ghostShadow Claw fightingClose CombatfireFire Punch | 4.629 | 100% | 10.0 s 2.0 charged | 78% HP left on average | |
| 11 | fireIncinerate ghostShadow BallfireHeat Wave | 4.613 | 100% | 8.0 s 2.0 charged | 78% HP left on average | |
| 12 | fightingLow Kick ghostShadow BallfightingClose Combat | 4.476 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 13 | ghostAstonish ghostPoltergeistghostShadow Ball | 4.452 | 100% | 8.0 s 2.0 charged | 78% HP left on average | |
| 14 | groundMud-Slap groundEarth PowerghostShadow Punch | 4.444 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 15 | ghostHex ghostPoltergeistghostShadow Ball | 4.429 | 100% | 10.0 s 2.0 charged | 77% HP left on average | |
| 16 | ghostAstonish psychicPsychicghostShadow Ball | 4.419 | 100% | 8.0 s 2.0 charged | 77% HP left on average | |
| 17 | psychicPsycho Cut psychicFuture SightsteelIron Head | 4.361 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 18 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 4.167 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 19 | psychicPsywave ghostShadow BalldarkDark Pulse | 4.133 | 100% | 8.0 s 1.0 charged | 76% HP left on average | |
| 20 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.103 | 100% | 7.0 s 1.0 charged | 76% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.