Shadow Weezing counters
poisonPoison-type Female Grunt · slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Tackle / Sludge BombInfestation / Sludge BombRollout / Sludge BombAcid / Sludge BombTackle / Shadow BallInfestation / Shadow BallRollout / Shadow BallAcid / Shadow BallTackle / Dark PulseInfestation / Dark PulseRollout / Dark PulseAcid / Dark PulseTackle / ThunderboltInfestation / ThunderboltRollout / ThunderboltAcid / Thunderbolt
Best counters against Tackle / Dark Pulse
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicPsychicsteelDoom Desire | 4.861 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 2 | fightingLow Kick ghostShadow BallfightingClose Combat | 4.476 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 3 | psychicPsywave ghostShadow BalldarkDark Pulse | 4.133 | 100% | 8.0 s 1.0 charged | 76% HP left on average | |
| 4 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.103 | 100% | 7.0 s 1.0 charged | 76% HP left on average | |
| 5 | groundMud-Slap groundEarthquakegroundDrill Run | 4.042 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 6 | groundMud-Slap groundEarthquakegroundDrill Run | 4.042 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 7 | fireIncinerate fireMind BlownfireOverheat | 3.800 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 8 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.778 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 9 | groundMud Shot groundEarthquakegroundDrill Run | 3.760 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 10 | psychicConfusion psychicPsyshockpsychicPsychic | 3.694 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 11 | ghostShadow Claw ghostShadow BalldarkFoul Play | 3.690 | 100% | 7.5 s 1.0 charged | 73% HP left on average | |
| 12 | steelBullet Punch groundEarthquakesteelMeteor Mash | 3.548 | 100% | 7.5 s 1.0 charged | 72% HP left on average | |
| 13 | normalQuick Attack psychicPsyshocknormalHyper Beam | 3.500 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 14 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 3.450 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 15 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.229 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 16 | psychicPsywave ghostShadow BalldarkDark Pulse | 3.179 | 100% | 7.0 s 1.0 charged | 69% HP left on average | |
| 17 | groundMud Shot groundEarthquakegroundDrill Run | 3.133 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 18 | electricVolt Switch electricWild ChargerockStone Edge | 3.104 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 19 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.077 | 100% | 7.0 s 1.0 charged | 68% HP left on average | |
| 20 | ghostShadow Claw psychicPsychicghostShadow Ball | 2.952 | 100% | 7.5 s 1.0 charged | 66% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.