Shadow Weezing counters
poisonPoison-type Female Grunt · slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Tackle / Sludge BombInfestation / Sludge BombRollout / Sludge BombAcid / Sludge BombTackle / Shadow BallInfestation / Shadow BallRollout / Shadow BallAcid / Shadow BallTackle / Dark PulseInfestation / Dark PulseRollout / Dark PulseAcid / Dark PulseTackle / ThunderboltInfestation / ThunderboltRollout / ThunderboltAcid / Thunderbolt
Best counters against Infestation / Dark Pulse
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 6.680 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 2 | fireFire Spin groundEarth PowerfireFire Blast | 6.520 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 3 | fireIncinerate fireBlast BurnghostShadow Ball | 6.207 | 100% | 7.5 s 2.0 charged | 84% HP left on average | |
| 4 | iceIce Fang steelBehemoth BashnormalGiga Impact | 5.808 | 100% | 9.0 s 2.0 charged | 83% HP left on average | |
| 5 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 5.759 | 100% | 7.5 s 2.0 charged | 83% HP left on average | |
| 6 | fireFire Spin fireOverheatflyingFly | 5.586 | 100% | 7.5 s 2.0 charged | 82% HP left on average | |
| 7 | ghostAstonish ghostShadow BallrockPower Gem | 5.448 | 100% | 7.5 s 2.0 charged | 82% HP left on average | |
| 8 | fightingLow Kick ghostShadow BallfightingClose Combat | 5.081 | 100% | 7.5 s 2.0 charged | 80% HP left on average | |
| 9 | flyingPeck psychicPsyshockfireFlamethrower | 5.000 | 100% | 9.0 s 2.0 charged | 80% HP left on average | |
| 10 | fireFire Spin groundEarth PowerfireFire Blast | 4.939 | 100% | 7.5 s 2.0 charged | 80% HP left on average | |
| 11 | fireIncinerate ghostShadow BallfireHeat Wave | 4.931 | 100% | 7.5 s 2.0 charged | 80% HP left on average | |
| 12 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 4.871 | 100% | 9.0 s 2.0 charged | 79% HP left on average | |
| 13 | psychicExtrasensory groundEarth PowerflyingFly | 4.862 | 100% | 7.5 s 2.0 charged | 79% HP left on average | |
| 14 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.844 | 100% | 8.5 s 2.0 charged | 79% HP left on average | |
| 15 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.739 | 100% | 9.5 s 2.0 charged | 79% HP left on average | |
| 16 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 4.600 | 100% | 6.5 s 2.0 charged | 78% HP left on average | |
| 17 | fireEmber fireBlast BurnfireHeat Wave | 4.585 | 100% | 6.5 s 2.0 charged | 78% HP left on average | |
| 18 | dragonDragon Tail groundEarthquakegroundBulldoze | 4.538 | 100% | 7.5 s 2.0 charged | 78% HP left on average | |
| 19 | steelMetal Sound fireOverheatsteelGyro Ball | 4.515 | 100% | 7.5 s 2.0 charged | 78% HP left on average | |
| 20 | ghostShadow Claw fightingClose CombatrockRock Slide | 4.500 | 100% | 10.0 s 2.0 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.