Shadow Weezing counters
poisonPoison-type Female Grunt ยท slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Tackle / Sludge BombInfestation / Sludge BombRollout / Sludge BombAcid / Sludge BombTackle / Shadow BallInfestation / Shadow BallRollout / Shadow BallAcid / Shadow BallTackle / Dark PulseInfestation / Dark PulseRollout / Dark PulseAcid / Dark PulseTackle / ThunderboltInfestation / ThunderboltRollout / ThunderboltAcid / Thunderbolt
Best counters against Acid / Thunderbolt
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakegroundDrill Run | 7.520 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 2 | groundMud-Slap groundEarthquakegroundDrill Run | 6.467 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 3 | groundMud Shot groundEarthquakegroundDrill Run | 6.267 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 4 | psychicConfusion psychicPsychicsteelDoom Desire | 5.833 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 5 | groundMud-Slap groundEarthquakegroundDrill Run | 5.389 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 6 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 5.333 | 100% | 7.0 s 1.0 charged | 81% HP left on average | |
| 7 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.533 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 8 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.444 | 100% | 7.0 s 1.0 charged | 78% HP left on average | |
| 9 | psychicConfusion psychicPsyshockpsychicPsychic | 4.433 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 10 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 4.312 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 11 | waterWaterfall waterHydro CannonwaterHydro Pump | 4.306 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 12 | groundSand Attack groundEarthquakegroundEarth Power | 3.854 | 100% | 7.0 s 1.0 charged | 74% HP left on average | |
| 13 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.778 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 14 | psychicConfusion psychicPsyshockpsychicFuture Sight | 3.521 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 15 | dragonDragon Tail groundEarthquakegroundBulldoze | 3.512 | 100% | 8.5 s 2.0 charged | 72% HP left on average | |
| 16 | groundMud Shot groundEarth PowerdragonOutrage | 3.333 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 17 | normalQuick Attack psychicPsyshocknormalHyper Beam | 3.182 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 18 | groundSand Attack groundEarthquakegroundEarth Power | 3.083 | 100% | 7.0 s 1.0 charged | 68% HP left on average | |
| 19 | groundMud Shot groundEarth PowericeIcy Wind | 3.017 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 20 | electricVolt Switch electricWild ChargerockStone Edge | 2.759 | 100% | 6.5 s 1.0 charged | 64% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.