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PoGoBud

Shadow Weezing counters

poisonPoison-type Female Grunt ยท slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Acid / Shadow Ball

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Weezing
#PokemonMovesPowerWinsTimeResult
1
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
7.520
100%5.5 s
1.0 charged
87% HP left on average
2
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
6.467
100%6.5 s
1.0 charged
85% HP left on average
3
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
6.267
100%5.5 s
1.0 charged
84% HP left on average
4
Jirachi
psychicConfusion
psychicPsychicsteelDoom Desire
5.833
100%6.5 s
1.0 charged
83% HP left on average
5
Shadow Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
5.389
100%6.5 s
1.0 charged
81% HP left on average
6
Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
5.333
100%7.0 s
1.0 charged
81% HP left on average
7
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.533
100%6.5 s
1.0 charged
78% HP left on average
8
Shadow Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
4.444
100%7.0 s
1.0 charged
78% HP left on average
9
Bronzong
psychicConfusion
psychicPsyshockpsychicPsychic
4.433
100%6.5 s
1.0 charged
77% HP left on average
10
Eternatus
dragonDragon Tail
dragonDynamax CannondragonDragon Pulse
4.312
100%6.5 s
1.0 charged
77% HP left on average
11
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
4.306
100%6.5 s
1.0 charged
77% HP left on average
12
Hippowdon
groundSand Attack
groundEarthquakegroundEarth Power
3.854
100%7.0 s
1.0 charged
74% HP left on average
13
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
3.778
100%6.5 s
1.0 charged
74% HP left on average
14
Galarian Slowking
psychicConfusion
psychicPsyshockpsychicFuture Sight
3.521
100%6.5 s
1.0 charged
72% HP left on average
15
Landorus (Incarnate)
groundMud Shot
groundEarth PowerdragonOutrage
3.333
100%6.5 s
1.0 charged
70% HP left on average
16
Meloetta (Aria)
normalQuick Attack
psychicPsyshocknormalHyper Beam
3.182
100%5.5 s
1.0 charged
69% HP left on average
17
Shadow Hippowdon
groundSand Attack
groundEarthquakegroundEarth Power
3.083
100%7.0 s
1.0 charged
68% HP left on average
18
Seismitoad
groundMud Shot
groundEarth PowericeIcy Wind
3.017
100%6.5 s
1.0 charged
67% HP left on average
19
Shadow Alolan Golem
electricVolt Switch
electricWild ChargerockStone Edge
2.759
100%6.5 s
1.0 charged
64% HP left on average
20
Flygon
groundSand Attack
groundEarthquakegroundEarth Power
2.759
100%7.0 s
1.0 charged
64% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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