Shadow Toxicroak counters
poisonfightingPoison-type Female Grunt · slot 3Grunt
CP
5,328
Attack
385.5
x1.2 Shadow
Defense
151.1
x0.83 Shadow
HP
126
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 20 (averaged)Poison Jab / Dynamic PunchCounter / Dynamic PunchMud Shot / Dynamic PunchPoison Sting / Dynamic PunchPoison Jab / Mud BombCounter / Mud BombMud Shot / Mud BombPoison Sting / Mud BombPoison Jab / Sludge BombCounter / Sludge BombMud Shot / Sludge BombPoison Sting / Sludge BombPoison Jab / Shadow BallCounter / Shadow BallMud Shot / Shadow BallPoison Sting / Shadow BallPoison Jab / Drain PunchCounter / Drain PunchMud Shot / Drain PunchPoison Sting / Drain Punch
Best counters against Poison Sting / Dynamic Punch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicPsychicsteelDoom Desire | 10.000 | 100% | 6.0 s 1.0 charged | 92% HP left on average | |
| 2 | groundMud Shot groundEarthquakegroundDrill Run | 10.000 | 100% | 5.5 s 2.0 charged | 93% HP left on average | |
| 3 | groundMud Shot groundEarthquakegroundDrill Run | 10.000 | 100% | 5.5 s 2.0 charged | 90% HP left on average | |
| 4 | electricThunder Fang groundEarthquakepsychicPsychic Fangs | 10.000 | 100% | 6.5 s 2.0 charged | 93% HP left on average | |
| 5 | groundMud-Slap groundEarthquakegroundDrill Run | 10.000 | 100% | 6.5 s 2.0 charged | 91% HP left on average | |
| 6 | groundMud-Slap groundEarthquakegroundDrill Run | 10.000 | 100% | 6.5 s 2.0 charged | 91% HP left on average | |
| 7 | psychicPsycho Cut steelIron HeadsteelGyro Ball | 10.000 | 100% | 6.5 s 2.0 charged | 92% HP left on average | |
| 8 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 10.000 | 100% | 6.5 s 2.0 charged | 92% HP left on average | |
| 9 | fireFire Spin psychicPsychic FangssteelIron Head | 10.000 | 100% | 6.5 s 2.0 charged | 91% HP left on average | |
| 10 | ghostHex ghostShadow BallfairyDazzling Gleam | 10.000 | 100% | 6.5 s 2.0 charged | 91% HP left on average | |
| 11 | psychicPsycho Cut psychicFuture SightsteelIron Head | 10.000 | 100% | 6.5 s 2.0 charged | 91% HP left on average | |
| 12 | steelMetal Sound steelHeavy SlamelectricThunder | 10.000 | 100% | 7.5 s 2.0 charged | 92% HP left on average | |
| 13 | dragonDragon Tail steelHeavy SlamelectricThunder | 10.000 | 100% | 8.5 s 2.0 charged | 90% HP left on average | |
| 14 | groundMud Shot groundEarthquakesteelFlash Cannon | 9.727 | 100% | 8.5 s 2.0 charged | 90% HP left on average | |
| 15 | poisonPoison Jab poisonGunk ShotrockPower Gem | 9.727 | 100% | 8.5 s 2.0 charged | 90% HP left on average | |
| 16 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 9.684 | 100% | 7.5 s 2.0 charged | 90% HP left on average | |
| 17 | dragonDragon Tail groundEarthquakepsychicPsychic Fangs | 9.647 | 100% | 10.0 s 2.0 charged | 90% HP left on average | |
| 18 | steelMetal Sound psychicPsyshockpsychicPsychic | 9.500 | 100% | 5.5 s 2.0 charged | 89% HP left on average | |
| 19 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 9.105 | 100% | 7.5 s 2.0 charged | 89% HP left on average | |
| 20 | psychicZen Headbutt psychicPsychicgroundEarthquake | 9.053 | 100% | 7.0 s 1.0 charged | 89% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.