Shadow Toxicroak counters
poisonfightingPoison-type Female Grunt · slot 3Grunt
CP
5,328
Attack
385.5
x1.2 Shadow
Defense
151.1
x0.83 Shadow
HP
126
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 20 (averaged)Poison Jab / Dynamic PunchCounter / Dynamic PunchMud Shot / Dynamic PunchPoison Sting / Dynamic PunchPoison Jab / Mud BombCounter / Mud BombMud Shot / Mud BombPoison Sting / Mud BombPoison Jab / Sludge BombCounter / Sludge BombMud Shot / Sludge BombPoison Sting / Sludge BombPoison Jab / Shadow BallCounter / Shadow BallMud Shot / Shadow BallPoison Sting / Shadow BallPoison Jab / Drain PunchCounter / Drain PunchMud Shot / Drain PunchPoison Sting / Drain Punch
Best counters against Poison Sting / Shadow Ball
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 9.538 | 100% | 6.5 s 2.0 charged | 90% HP left on average | |
| 2 | groundMud Shot groundEarthquakegroundDrill Run | 9.400 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 3 | groundMud Shot groundEarthquakesteelFlash Cannon | 8.455 | 100% | 8.5 s 2.0 charged | 88% HP left on average | |
| 4 | dragonDragon Tail groundEarthquakepsychicPsychic Fangs | 8.412 | 100% | 10.0 s 2.0 charged | 88% HP left on average | |
| 5 | ghostHex ghostShadow BallfairyDazzling Gleam | 8.316 | 100% | 6.5 s 2.0 charged | 88% HP left on average | |
| 6 | psychicZen Headbutt psychicPsychic FangssteelIron Head | 8.160 | 100% | 7.0 s 1.0 charged | 88% HP left on average | |
| 7 | dragonDragon Tail steelHeavy SlamelectricThunder | 8.000 | 100% | 10.0 s 2.0 charged | 88% HP left on average | |
| 8 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 7.947 | 100% | 7.5 s 2.0 charged | 87% HP left on average | |
| 9 | steelMetal Sound fireOverheatsteelGyro Ball | 7.842 | 100% | 7.5 s 2.0 charged | 87% HP left on average | |
| 10 | groundMud-Slap groundEarthquakegroundDrill Run | 7.760 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 11 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 7.750 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 12 | groundMud Shot groundEarthquakegroundDrill Run | 7.520 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 13 | psychicConfusion psychicPsychicsteelDoom Desire | 7.292 | 100% | 6.0 s 0.0 charged | 86% HP left on average | |
| 14 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 7.034 | 100% | 8.5 s 2.0 charged | 86% HP left on average | |
| 15 | steelMetal Sound steelIron HeaddarkDark Pulse | 7.000 | 100% | 7.5 s 2.0 charged | 86% HP left on average | |
| 16 | groundSand Attack flyingSky AttackflyingAir Cutter | 6.880 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 17 | psychicPsycho Cut steelIron HeadsteelGyro Ball | 6.421 | 100% | 6.5 s 2.0 charged | 84% HP left on average | |
| 18 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 6.400 | 100% | 7.5 s 2.0 charged | 84% HP left on average | |
| 19 | groundMud-Slap groundEarthquakegroundDrill Run | 6.258 | 100% | 6.5 s 2.0 charged | 84% HP left on average | |
| 20 | dragonDragon Tail steelHeavy SlamelectricThunder | 6.182 | 100% | 8.5 s 2.0 charged | 84% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.