Shadow Galarian Weezing counters
poisonfairyPoison-type Female Grunt ยท slot 2Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Tackle / Brutal Swing
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut steelIron HeadsteelGyro Ball | 10.000 | 100% | 6.5 s 2.0 charged | 91% HP left on average | |
| 2 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 10.000 | 100% | 6.5 s 2.0 charged | 91% HP left on average | |
| 3 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 9.750 | 100% | 4.5 s 1.0 charged | 90% HP left on average | |
| 4 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 9.296 | 100% | 8.0 s 2.0 charged | 89% HP left on average | |
| 5 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 9.296 | 100% | 8.0 s 2.0 charged | 89% HP left on average | |
| 6 | ghostShadow Claw psychicFuture SightpsychicPsychic | 8.667 | 100% | 8.0 s 2.0 charged | 88% HP left on average | |
| 7 | ghostHex fireBlast BurnghostShadow Ball | 8.280 | 100% | 6.5 s 2.0 charged | 88% HP left on average | |
| 8 | ghostHex ghostShadow BallrockPower Gem | 7.280 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 9 | psychicPsycho Cut psychicFuture SightsteelIron Head | 7.200 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 10 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 7.171 | 100% | 10.0 s 2.0 charged | 86% HP left on average | |
| 11 | groundSand Attack groundEarth PowergroundScorching Sands | 7.120 | 100% | 7.5 s 2.0 charged | 86% HP left on average | |
| 12 | ghostShadow Claw rockRock SlidefireFire Punch | 6.889 | 100% | 8.0 s 2.0 charged | 85% HP left on average | |
| 13 | fireEmber ghostShadow BallfireHeat Wave | 6.560 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 14 | ghostHex fireOverheatghostShadow Ball | 6.440 | 100% | 6.5 s 2.0 charged | 84% HP left on average | |
| 15 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 6.407 | 100% | 8.0 s 2.0 charged | 84% HP left on average | |
| 16 | ghostAstonish ghostShadow BalldragonOutrage | 6.345 | 100% | 8.5 s 2.0 charged | 84% HP left on average | |
| 17 | grassLeafage flyingBrave BirdghostShadow Sneak | 6.222 | 100% | 8.0 s 2.0 charged | 84% HP left on average | |
| 18 | groundMud-Slap groundEarthquakegroundDrill Run | 6.027 | 100% | 6.5 s 2.0 charged | 83% HP left on average | |
| 19 | steelMetal Sound steelHeavy SlamrockMeteor Beam | 5.815 | 100% | 8.0 s 2.0 charged | 83% HP left on average | |
| 20 | steelMetal Sound steelHeavy SlamrockMeteor Beam | 5.815 | 100% | 8.0 s 2.0 charged | 83% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.