Shadow Galarian Weezing counters
poisonfairyPoison-type Female Grunt · slot 2Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Tackle / Brutal Swing
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 9.750 | 100% | 4.5 s 1.0 charged | 90% HP left on average | |
| 2 | flyingPeck psychicPsyshockfireFlamethrower | 4.450 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 3 | fireIncinerate fireMind BlownfireOverheat | 4.367 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 4 | fireIncinerate psychicPsyshockfireHeat Wave | 3.560 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 5 | ghostShadow Claw ghostShadow BallghostShadow Sneak | 3.375 | 100% | 10.0 s 2.0 charged | 70% HP left on average | |
| 6 | psychicPsycho Cut psychicPsystrikepsychicPsychic | 3.200 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 7 | steelMetal Sound steelMagnet BombsteelFlash Cannon | 3.175 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 8 | steelMetal Sound steelMagnet BombsteelFlash Cannon | 3.175 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 9 | electricThunder Shock electricZap CannonflyingDrill Peck | 3.100 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 10 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 2.883 | 100% | 8.0 s 2.0 charged | 65% HP left on average | |
| 11 | electricThunder Shock electricWild ChargeelectricThunder | 2.733 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 12 | fireEmber fireBlast BurnfireHeat Wave | 2.688 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 13 | electricThunder Shock electricWild ChargeelectricThunderbolt | 2.617 | 100% | 5.5 s 1.0 charged | 62% HP left on average | |
| 14 | fireIncinerate groundDrill RungroundScorching Sands | 2.483 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 15 | flyingPeck psychicPsyshockpsychicFuture Sight | 2.483 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 16 | electricThunder Shock electricWild ChargeelectricThunder | 2.343 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 17 | steelMetal Sound steelIron HeaddarkDark Pulse | 2.310 | 100% | 8.0 s 2.0 charged | 57% HP left on average | |
| 18 | normalLock-On groundEarthquakerockStone Edge | 2.293 | 100% | 7.5 s 2.0 charged | 56% HP left on average | |
| 19 | normalLock-On steelFlash CannonnormalHyper Beam | 2.177 | 100% | 7.5 s 2.0 charged | 54% HP left on average | |
| 20 | steelMetal Claw steelIron HeadrockStone Edge | 2.136 | 100% | 9.0 s 2.0 charged | 53% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.