Skip to content
PoGoBud
Raid Hour · YveltalNext · 18h 52m

Shadow Galarian Weezing counters

poisonfairyPoison-type Female Grunt · slot 2Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Fairy Wind / Play Rough

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Galarian Weezing
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
10.000
100%4.5 s
1.0 charged
91% HP left on average
2
Victini
normalQuick Attack
psychicPsyshockfireV-create
10.000
100%5.5 s
1.0 charged
90% HP left on average
3
Jirachi
psychicConfusion
steelDoom DesirepsychicPsychic
8.375
100%6.5 s
1.0 charged
88% HP left on average
4
Galarian Slowking
poisonAcid
psychicPsyshockpsychicFuture Sight
7.760
100%5.5 s
1.0 charged
87% HP left on average
5
Necrozma (Dusk Mane)
psychicPsycho Cut
steelSunsteel StrikesteelIron Head
7.500
100%6.5 s
1.0 charged
87% HP left on average
6
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
7.120
100%5.5 s
1.0 charged
86% HP left on average
7
Meloetta (Aria)
normalQuick Attack
psychicPsyshocknormalHyper Beam
6.700
100%5.5 s
1.0 charged
85% HP left on average
8
Bronzong
psychicConfusion
psychicPsyshocksteelFlash Cannon
6.333
100%6.5 s
1.0 charged
84% HP left on average
9
Genesect
bugFury Cutter
steelMagnet BombnormalTechno Blast (Normal)
6.320
100%5.5 s
1.0 charged
84% HP left on average
10
Genesect (Burn)
bugFury Cutter
steelMagnet BombfireTechno Blast (Fire)
6.320
100%5.5 s
1.0 charged
84% HP left on average
11
Genesect (Chill)
bugFury Cutter
steelMagnet BombiceTechno Blast (Ice)
6.320
100%5.5 s
1.0 charged
84% HP left on average
12
Genesect (Douse)
bugFury Cutter
steelMagnet BombwaterTechno Blast (Water)
6.320
100%5.5 s
1.0 charged
84% HP left on average
13
Genesect (Shock)
bugFury Cutter
steelMagnet BombelectricTechno Blast (Electric)
6.320
100%5.5 s
1.0 charged
84% HP left on average
14
Aegislash (Shield)
psychicPsycho Cut
steelFlash CannonsteelGyro Ball
5.917
100%6.5 s
1.0 charged
83% HP left on average
15
Shadow Alolan Sandslash
icePowder Snow
steelGyro BallgroundDrill Run
5.467
100%5.5 s
1.0 charged
82% HP left on average
16
Delphox
fireFire Spin
psychicPsyshockfireBlast Burn
5.467
100%6.5 s
1.0 charged
82% HP left on average
17
Raikou
electricThunder Shock
electricWild ChargeelectricThunder
5.314
100%5.5 s
1.0 charged
81% HP left on average
18
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
5.119
100%6.5 s
1.0 charged
80% HP left on average
19
Togekiss
flyingPeck
psychicPsyshockfireFlamethrower
5.086
100%5.5 s
1.0 charged
80% HP left on average
20
Magneton
steelMetal Sound
steelMagnet BombsteelFlash Cannon
5.080
100%5.5 s
1.0 charged
80% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.