Shadow Nidorino counters
poisonPoison-type Female Grunt ยท slot 2Grunt
CP
2,992
Attack
259.1
x1.2 Shadow
Defense
128.5
x0.83 Shadow
HP
103
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Poison Sting / Horn Attack
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightpsychicPsychic | 10.000 | 100% | 5.0 s 1.0 charged | 92% HP left on average | |
| 2 | groundMud-Slap groundEarthquakerockStone Edge | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 10.000 | 100% | 6.5 s 1.0 charged | 92% HP left on average | |
| 4 | groundMud-Slap groundEarthquakegroundDrill Run | 10.000 | 100% | 6.5 s 1.0 charged | 92% HP left on average | |
| 5 | groundMud-Slap groundEarthquakegroundDrill Run | 10.000 | 100% | 6.5 s 1.0 charged | 92% HP left on average | |
| 6 | groundMud-Slap groundEarthquakegroundDrill Run | 10.000 | 100% | 6.5 s 1.0 charged | 92% HP left on average | |
| 7 | psychicZen Headbutt groundEarthquakesteelMeteor Mash | 10.000 | 100% | 8.0 s 1.0 charged | 91% HP left on average | |
| 8 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 10.000 | 100% | 4.5 s 2.0 charged | 94% HP left on average | |
| 9 | icePowder Snow groundDrill RungroundBulldoze | 10.000 | 100% | 5.5 s 2.0 charged | 92% HP left on average | |
| 10 | icePowder Snow groundDrill RungroundBulldoze | 10.000 | 100% | 5.5 s 2.0 charged | 92% HP left on average | |
| 11 | steelBullet Punch steelIron HeaddarkNight Slash | 10.000 | 100% | 5.5 s 2.0 charged | 91% HP left on average | |
| 12 | steelBullet Punch steelIron HeaddarkNight Slash | 10.000 | 100% | 5.5 s 2.0 charged | 91% HP left on average | |
| 13 | steelMetal Sound waterHydro CannonwaterHydro Pump | 10.000 | 100% | 5.5 s 2.0 charged | 92% HP left on average | |
| 14 | steelMetal Sound waterHydro CannonwaterHydro Pump | 10.000 | 100% | 5.5 s 2.0 charged | 92% HP left on average | |
| 15 | normalScratch groundHigh HorsepowernormalSwift | 10.000 | 100% | 5.5 s 2.0 charged | 93% HP left on average | |
| 16 | normalScratch groundHigh HorsepowernormalSwift | 10.000 | 100% | 5.5 s 2.0 charged | 91% HP left on average | |
| 17 | steelMetal Sound darkDark PulsedarkFoul Play | 10.000 | 100% | 5.5 s 2.0 charged | 93% HP left on average | |
| 18 | electricThunder Fang groundEarthquakepsychicPsychic Fangs | 10.000 | 100% | 6.5 s 2.0 charged | 93% HP left on average | |
| 19 | steelMetal Sound rockRock SliderockRock Tomb | 10.000 | 100% | 6.5 s 2.0 charged | 92% HP left on average | |
| 20 | steelMetal Sound rockRock SliderockRock Tomb | 10.000 | 100% | 6.5 s 2.0 charged | 92% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.