Skip to content
PoGoBud
Raid Hour · YveltalNext · 1d 1h

Shadow Nidorino counters

poisonPoison-type Female Grunt · slot 2Grunt
CP
2,992
Attack
259.1
x1.2 Shadow
Defense
128.5
x0.83 Shadow
HP
103

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Poison Jab / Horn Attack

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Nidorino
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
10.000
100%4.5 s
1.0 charged
91% HP left on average
2
Gholdengo
ghostHex
ghostShadow BallrockPower Gem
10.000
100%6.5 s
2.0 charged
91% HP left on average
3
Steelix
dragonDragon Tail
groundEarthquakesteelHeavy Slam
10.000
100%8.5 s
2.0 charged
90% HP left on average
4
Aggron
dragonDragon Tail
rockMeteor BeamrockStone Edge
9.800
100%8.5 s
2.0 charged
90% HP left on average
5
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
9.667
100%6.0 s
1.0 charged
90% HP left on average
6
Shadow Steelix
electricThunder Fang
groundEarthquakepsychicPsychic Fangs
9.625
100%6.5 s
2.0 charged
90% HP left on average
7
Nihilego
poisonAcid
rockPower GemrockRock Slide
9.571
100%6.5 s
2.0 charged
90% HP left on average
8
Galarian Stunfisk
groundMud Shot
groundEarthquakesteelFlash Cannon
9.136
100%8.5 s
2.0 charged
89% HP left on average
9
Kingambit
steelMetal Sound
darkDark PulsedarkFoul Play
9.000
100%5.5 s
2.0 charged
89% HP left on average
10
Jirachi
psychicConfusion
psychicPsychicsteelDoom Desire
9.000
100%6.5 s
2.0 charged
89% HP left on average
11
Probopass
rockRock Throw
steelMagnet BombrockRock Slide
8.933
100%8.5 s
2.0 charged
89% HP left on average
12
Zamazenta (Crowned Shield)
steelMetal Claw
steelBehemoth BashnormalGiga Impact
8.579
100%7.5 s
2.0 charged
88% HP left on average
13
Revavroom
steelMetal Sound
fireOverheatsteelGyro Ball
8.526
100%7.5 s
2.0 charged
88% HP left on average
14
Lairon
steelMetal Sound
rockRock SliderockRock Tomb
8.375
100%6.5 s
2.0 charged
88% HP left on average
15
Shadow Lairon
steelMetal Sound
rockRock SliderockRock Tomb
8.375
100%6.5 s
2.0 charged
88% HP left on average
16
Doublade
psychicPsycho Cut
steelIron HeadsteelGyro Ball
8.250
100%6.5 s
2.0 charged
88% HP left on average
17
Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
8.214
100%5.0 s
1.0 charged
88% HP left on average
18
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
8.077
100%6.0 s
1.0 charged
88% HP left on average
19
Shadow Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
8.077
100%6.0 s
1.0 charged
88% HP left on average
20
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
7.808
100%6.0 s
1.0 charged
87% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.