Shadow Nidorino counters
poisonPoison-type Female Grunt · slot 2Grunt
CP
2,992
Attack
259.1
x1.2 Shadow
Defense
128.5
x0.83 Shadow
HP
103
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Poison Sting / Horn Attack
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostHex ghostShadow BallrockPower Gem | 8.000 | 100% | 7.0 s 2.0 charged | 88% HP left on average | |
| 2 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 7.263 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 3 | psychicConfusion psychicFuture SightpsychicPsychic | 6.486 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 4 | psychicPsycho Cut steelIron HeadsteelGyro Ball | 6.476 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 5 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.927 | 100% | 7.5 s 2.0 charged | 83% HP left on average | |
| 6 | psychicConfusion psychicPsystrikepsychicPsychic | 5.813 | 100% | 4.0 s 0.0 charged | 83% HP left on average | |
| 7 | fightingLow Kick ghostShadow BallghostRage Fist | 5.649 | 100% | 5.5 s 2.0 charged | 82% HP left on average | |
| 8 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.523 | 100% | 7.5 s 2.0 charged | 82% HP left on average | |
| 9 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 5.523 | 100% | 7.5 s 2.0 charged | 82% HP left on average | |
| 10 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 5.279 | 100% | 4.5 s 2.0 charged | 81% HP left on average | |
| 11 | ghostShadow Claw groundSand TombghostShadow Ball | 5.192 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 12 | ghostShadow Claw fightingClose CombatfireFire Punch | 5.143 | 100% | 5.5 s 2.0 charged | 81% HP left on average | |
| 13 | electricSpark steelMagnet BombrockRock Slide | 5.111 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 14 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 5.091 | 100% | 7.5 s 2.0 charged | 80% HP left on average | |
| 15 | fireFire Spin psychicPsychic FangssteelIron Head | 4.935 | 100% | 7.0 s 2.0 charged | 80% HP left on average | |
| 16 | rockRock Throw steelMagnet BombrockRock Slide | 4.929 | 100% | 8.5 s 2.0 charged | 80% HP left on average | |
| 17 | ghostHex fireBlast BurnghostShadow Ball | 4.902 | 100% | 7.0 s 2.0 charged | 80% HP left on average | |
| 18 | psychicConfusion psychicPsychicsteelDoom Desire | 4.875 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 19 | poisonAcid rockPower GemrockRock Slide | 4.814 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 20 | groundSand Attack groundEarth PowergroundSand Tomb | 4.806 | 100% | 7.0 s 2.0 charged | 79% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.