Shadow Nidorino counters
poisonPoison-type Female Grunt · slot 2Grunt
CP
2,992
Attack
259.1
x1.2 Shadow
Defense
128.5
x0.83 Shadow
HP
103
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Poison Jab / Horn Attack
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 10.000 | 100% | 4.5 s 1.0 charged | 90% HP left on average | |
| 2 | normalScratch groundHigh HorsepowernormalSwift | 6.656 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 3 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 6.200 | 100% | 6.5 s 2.0 charged | 84% HP left on average | |
| 4 | normalScratch groundHigh HorsepowernormalSwift | 5.917 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 5 | ghostHex ghostShadow BallrockPower Gem | 5.448 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 6 | psychicPsycho Cut steelIron HeadsteelGyro Ball | 4.357 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 7 | rockRock Throw steelMagnet BombrockRock Slide | 4.276 | 100% | 8.5 s 2.0 charged | 77% HP left on average | |
| 8 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 3.683 | 100% | 7.5 s 2.0 charged | 73% HP left on average | |
| 9 | normalTake Down groundBulldozerockStone Edge | 3.676 | 100% | 11.0 s 1.0 charged | 73% HP left on average | |
| 10 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 3.633 | 100% | 7.5 s 2.0 charged | 72% HP left on average | |
| 11 | electricThunder Fang groundEarthquakesteelHeavy Slam | 3.488 | 100% | 9.5 s 2.0 charged | 71% HP left on average | |
| 12 | fireFire Spin psychicPsychic FangssteelIron Head | 3.458 | 100% | 6.5 s 2.0 charged | 71% HP left on average | |
| 13 | psychicConfusion psychicFuture SightpsychicPsychic | 3.344 | 100% | 6.0 s 1.0 charged | 70% HP left on average | |
| 14 | poisonAcid rockPower GemrockRock Slide | 3.321 | 100% | 6.5 s 2.0 charged | 70% HP left on average | |
| 15 | dragonDragon Tail rockMeteor BeamrockStone Edge | 3.317 | 100% | 8.5 s 2.0 charged | 70% HP left on average | |
| 16 | groundMud-Slap groundEarthquakegroundDrill Run | 3.288 | 100% | 6.5 s 2.0 charged | 70% HP left on average | |
| 17 | steelMetal Sound rockRock SliderockRock Tomb | 3.179 | 100% | 7.5 s 2.0 charged | 69% HP left on average | |
| 18 | rockRock Throw steelMagnet BombrockRock Slide | 3.179 | 100% | 8.5 s 2.0 charged | 69% HP left on average | |
| 19 | psychicPsycho Cut psychicFuture SightsteelIron Head | 3.140 | 100% | 6.5 s 2.0 charged | 68% HP left on average | |
| 20 | psychicConfusion psychicPsychicsteelDoom Desire | 3.125 | 100% | 6.5 s 2.0 charged | 68% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.