Shadow Nidorino counters
poisonPoison-type Female Grunt · slot 2Grunt
CP
2,992
Attack
259.1
x1.2 Shadow
Defense
128.5
x0.83 Shadow
HP
103
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Poison Jab / Dig
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 10.000 | 100% | 4.5 s 1.0 charged | 90% HP left on average | |
| 2 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 3 | groundMud Shot groundEarthquakegroundDrill Run | 9.400 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 4 | ghostHex ghostShadow BallrockPower Gem | 8.778 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 5 | dragonDragon Tail groundEarthquakepsychicPsychic Fangs | 8.412 | 100% | 9.5 s 2.0 charged | 88% HP left on average | |
| 6 | groundMud Shot groundEarthquakegroundDrill Run | 7.520 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 7 | rockRock Throw steelMagnet BombrockRock Slide | 7.294 | 100% | 8.5 s 2.0 charged | 86% HP left on average | |
| 8 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 7.190 | 100% | 7.5 s 1.0 charged | 86% HP left on average | |
| 9 | steelMetal Sound darkDark PulsedarkFoul Play | 7.000 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 10 | dragonDragon Tail groundEarthquakesteelHeavy Slam | 6.810 | 100% | 8.0 s 1.0 charged | 85% HP left on average | |
| 11 | psychicPsycho Cut steelIron HeadsteelGyro Ball | 6.778 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 12 | normalScratch groundHigh HorsepowernormalSwift | 6.656 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 13 | steelMetal Sound psychicPsyshockpsychicPsychic | 6.650 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 14 | normalTake Down groundBulldozerockStone Edge | 6.579 | 100% | 10.0 s 1.0 charged | 85% HP left on average | |
| 15 | groundMud-Slap groundEarthquakegroundDrill Run | 6.467 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 16 | steelMetal Sound waterHydro CannonwaterHydro Pump | 6.200 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 17 | poisonAcid rockPower GemrockRock Slide | 6.200 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 18 | dragonDragon Tail groundEarthquakegroundBulldoze | 6.020 | 100% | 8.0 s 1.0 charged | 83% HP left on average | |
| 19 | normalScratch groundHigh HorsepowernormalSwift | 5.917 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 20 | steelMetal Sound rockRock SliderockRock Tomb | 5.905 | 100% | 7.5 s 1.0 charged | 83% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.