Shadow Nidorina counters
poisonPoison-type Female Grunt · slot 2Grunt
CP
2,809
Attack
225.1
x1.2 Shadow
Defense
137.8
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Poison Sting / Dig
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarthquakerockStone Edge | 10.000 | 100% | 6.0 s 0.0 charged | 91% HP left on average | |
| 2 | groundMud-Slap groundEarthquakegroundDrill Run | 10.000 | 100% | 6.0 s 0.0 charged | 92% HP left on average | |
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 10.000 | 100% | 6.0 s 0.0 charged | 92% HP left on average | |
| 4 | groundMud-Slap groundEarth PowerghostPoltergeist | 10.000 | 100% | 6.0 s 0.0 charged | 90% HP left on average | |
| 5 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 10.000 | 100% | 4.5 s 1.0 charged | 97% HP left on average | |
| 6 | normalScratch groundHigh HorsepowernormalSwift | 10.000 | 100% | 5.0 s 1.0 charged | 93% HP left on average | |
| 7 | normalScratch groundHigh HorsepowernormalSwift | 10.000 | 100% | 5.0 s 1.0 charged | 93% HP left on average | |
| 8 | icePowder Snow groundDrill RungroundBulldoze | 10.000 | 100% | 5.5 s 1.0 charged | 94% HP left on average | |
| 9 | icePowder Snow groundDrill RungroundBulldoze | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 10 | steelBullet Punch steelIron HeaddarkNight Slash | 10.000 | 100% | 5.5 s 1.0 charged | 94% HP left on average | |
| 11 | steelBullet Punch steelIron HeaddarkNight Slash | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 12 | groundMud Shot groundEarthquakewaterHydro Cannon | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 13 | groundMud Shot groundEarthquakewaterHydro Cannon | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 14 | groundMud Shot groundEarthquakegroundDrill Run | 10.000 | 100% | 5.5 s 1.0 charged | 95% HP left on average | |
| 15 | groundMud Shot groundMud BombelectricDischarge | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 16 | electricThunder Shock electricWild ChargesteelGyro Ball | 9.933 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 17 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 9.875 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 18 | psychicConfusion psychicFuture SightpsychicPsychic | 9.750 | 100% | 6.0 s 0.0 charged | 90% HP left on average | |
| 19 | groundMud Shot groundEarthquakegroundMud Bomb | 9.700 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 20 | dragonDragon Breath dragonDraco MeteorelectricThunder Punch | 9.300 | 100% | 5.5 s 1.0 charged | 89% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.