Shadow Nidorina counters
poisonPoison-type Female Grunt · slot 2Grunt
CP
2,809
Attack
225.1
x1.2 Shadow
Defense
137.8
x0.83 Shadow
HP
113
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Bite / Thunderbolt
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 2 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 3 | fireEmber fireBlast BurnfireHeat Wave | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 4 | dragonDragon Tail dragonDragon ClawdarkCrunch | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 5 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 10.000 | 100% | 7.5 s 2.0 charged | 91% HP left on average | |
| 6 | darkSucker Punch darkPaybackfightingDynamic Punch | 10.000 | 100% | 7.5 s 2.0 charged | 92% HP left on average | |
| 7 | dragonDragon Tail groundEarthquakegroundBulldoze | 10.000 | 100% | 8.5 s 2.0 charged | 91% HP left on average | |
| 8 | fairyFairy Wind psychicPsyshockpsychicPsychic | 9.800 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 9 | steelMetal Sound darkDark PulsedarkFoul Play | 9.750 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 10 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 9.458 | 100% | 4.5 s 1.0 charged | 89% HP left on average | |
| 11 | steelBullet Punch darkNight SlashsteelIron Head | 9.400 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 12 | normalQuick Attack psychicPsyshockghostShadow Ball | 9.400 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 13 | darkBite darkDark PulsedarkFoul Play | 9.400 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 14 | fightingLow Kick waterAqua JetwaterHydro Pump | 9.100 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 15 | normalScratch groundHigh HorsepowernormalSwift | 8.815 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 16 | normalScratch groundHigh HorsepowernormalSwift | 8.815 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 17 | flyingPeck psychicPsyshockfireFlamethrower | 8.650 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 18 | poisonAcid rockPower GemrockRock Slide | 8.625 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 19 | ghostShadow Claw darkPaybacknormalStomp | 8.615 | 100% | 7.0 s 1.0 charged | 88% HP left on average | |
| 20 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 8.611 | 100% | 5.0 s 1.0 charged | 88% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.