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PoGoBud
Raid Hour · YveltalNext · 19h 17m

Shadow Nidorina counters

poisonPoison-type Female Grunt · slot 2Grunt
CP
2,809
Attack
225.1
x1.2 Shadow
Defense
137.8
x0.83 Shadow
HP
113

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Poison Sting / Dig

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Nidorina
#PokemonMovesPowerWinsTimeResult
1
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
10.000
100%6.0 s
0.0 charged
90% HP left on average
2
Shadow Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
10.000
100%5.0 s
1.0 charged
91% HP left on average
3
Alolan Sandslash
icePowder Snow
groundDrill RungroundBulldoze
9.533
100%5.5 s
1.0 charged
90% HP left on average
4
Shadow Alolan Sandslash
icePowder Snow
groundDrill RungroundBulldoze
9.533
100%5.5 s
1.0 charged
90% HP left on average
5
Shadow Scizor
steelBullet Punch
steelIron HeaddarkNight Slash
9.067
100%5.5 s
1.0 charged
89% HP left on average
6
Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
8.875
100%6.5 s
1.0 charged
89% HP left on average
7
Swampert
groundMud Shot
groundEarthquakewaterHydro Cannon
8.750
100%5.5 s
1.0 charged
89% HP left on average
8
Togedemaru
electricThunder Shock
electricWild ChargesteelGyro Ball
8.667
100%5.5 s
1.0 charged
88% HP left on average
9
Shadow Swampert
groundMud Shot
groundEarthquakewaterHydro Cannon
7.000
100%5.5 s
1.0 charged
86% HP left on average
10
Shadow Whiscash
groundMud Shot
groundMud BombwaterScald
6.267
100%5.5 s
1.0 charged
84% HP left on average
11
Toxicroak
groundMud Shot
groundMud BombghostShadow Ball
6.120
100%5.5 s
1.0 charged
84% HP left on average
12
Cetitan
icePowder Snow
iceAvalancheiceIcicle Spear
5.867
100%5.5 s
1.0 charged
83% HP left on average
13
Shadow Quagsire
groundMud Shot
groundEarthquakegroundMud Bomb
5.633
100%5.5 s
1.0 charged
82% HP left on average
14
Mewtwo
psychicPsycho Cut
psychicPsystrikepsychicPsychic
5.567
100%5.5 s
1.0 charged
82% HP left on average
15
Marshtomp
groundMud Shot
groundMud BombwaterSurf
5.440
100%5.5 s
1.0 charged
82% HP left on average
16
Keldeo
fightingLow Kick
waterAqua JetwaterHydro Pump
5.433
100%5.5 s
1.0 charged
82% HP left on average
17
Zapdos
electricThunder Shock
electricZap CannonflyingDrill Peck
5.400
100%5.5 s
1.0 charged
81% HP left on average
18
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
5.167
100%5.5 s
1.0 charged
81% HP left on average
19
Shadow Toxicroak
groundMud Shot
groundMud BombghostShadow Ball
5.100
100%5.5 s
1.0 charged
80% HP left on average
20
Centiskorch
fireEmber
fireHeat WavedarkCrunch
5.000
100%5.5 s
1.0 charged
80% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.