Shadow Nidorina counters
poisonPoison-type Female Grunt · slot 2Grunt
CP
2,809
Attack
225.1
x1.2 Shadow
Defense
137.8
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Poison Sting / Dig
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarthquakegroundDrill Run | 10.000 | 100% | 6.0 s 0.0 charged | 90% HP left on average | |
| 2 | normalScratch groundHigh HorsepowernormalSwift | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 3 | icePowder Snow groundDrill RungroundBulldoze | 9.533 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 4 | icePowder Snow groundDrill RungroundBulldoze | 9.533 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 5 | steelBullet Punch steelIron HeaddarkNight Slash | 9.067 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 6 | normalScratch groundHigh HorsepowernormalSwift | 8.875 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 7 | groundMud Shot groundEarthquakewaterHydro Cannon | 8.750 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 8 | electricThunder Shock electricWild ChargesteelGyro Ball | 8.667 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 9 | groundMud Shot groundEarthquakewaterHydro Cannon | 7.000 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 10 | groundMud Shot groundMud BombwaterScald | 6.267 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 11 | groundMud Shot groundMud BombghostShadow Ball | 6.120 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 12 | icePowder Snow iceAvalancheiceIcicle Spear | 5.867 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 13 | groundMud Shot groundEarthquakegroundMud Bomb | 5.633 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 14 | psychicPsycho Cut psychicPsystrikepsychicPsychic | 5.567 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 15 | groundMud Shot groundMud BombwaterSurf | 5.440 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 16 | fightingLow Kick waterAqua JetwaterHydro Pump | 5.433 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 17 | electricThunder Shock electricZap CannonflyingDrill Peck | 5.400 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 18 | fireIncinerate psychicPsyshockfireHeat Wave | 5.167 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 19 | groundMud Shot groundMud BombghostShadow Ball | 5.100 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 20 | fireEmber fireHeat WavedarkCrunch | 5.000 | 100% | 5.5 s 1.0 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.