Shadow Qwilfish counters
waterpoisonPoison-type Female Grunt · slot 1Grunt
CP
4,405
Attack
339.2
x1.2 Shadow
Defense
156.3
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 14 (averaged)Poison Sting / Aqua TailWater Gun / Aqua TailPoison Sting / Ice BeamWater Gun / Ice BeamPoison Sting / Sludge WaveWater Gun / Sludge WavePoison Sting / Acid SprayWater Gun / Acid SprayPoison Sting / Fell StingerWater Gun / Fell StingerPoison Sting / ScaldWater Gun / ScaldPoison Sting / Shadow BallWater Gun / Shadow Ball
Best counters against Poison Sting / Shadow Ball
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw groundDrill RungroundBulldoze | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 2 | groundMud Shot groundEarthquakegroundDrill Run | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 3 | normalScratch groundHigh HorsepowernormalSwift | 8.214 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 4 | ghostShadow Claw groundDrill RungroundBulldoze | 7.700 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 5 | normalScratch groundHigh HorsepowerelectricThunder Punch | 7.667 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 6 | electricThunder Shock electricWild ChargesteelGyro Ball | 7.000 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 7 | ghostShadow Claw electricThunder PunchfightingClose Combat | 7.000 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 8 | poisonAcid electricThunder PunchdarkDark Pulse | 5.571 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 9 | groundMud Shot groundMud BombwaterScald | 5.075 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 10 | dragonDragon Breath dragonDraco MeteorelectricThunder Punch | 5.000 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 11 | groundMud Shot groundMud BombghostShadow Ball | 4.714 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 12 | groundMud Shot groundEarthquakegroundMud Bomb | 4.550 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 13 | groundMud Shot rockStone EdgerockAncient Power | 4.467 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 14 | dragonDragon Breath dragonGlaive RushdragonOutrage | 4.267 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 15 | groundMud-Slap groundHigh HorsepowergroundBulldoze | 4.229 | 100% | 6.0 s 0.0 charged | 76% HP left on average | |
| 16 | psychicPsycho Cut psychicPsystrikepsychicPsychic | 4.000 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 17 | psychicPsywave psychicPsybeamdarkFoul Play | 3.756 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 18 | fireIncinerate psychicPsyshockfireHeat Wave | 3.733 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 19 | groundMud Shot groundMud BombghostShadow Ball | 3.667 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 20 | dragonDragon Breath dragonOutragedragonTwister | 3.640 | 100% | 5.5 s 1.0 charged | 73% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.