Shadow Qwilfish counters
waterpoisonPoison-type Female Grunt · slot 1Grunt
CP
4,405
Attack
339.2
x1.2 Shadow
Defense
156.3
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 14 (averaged)Poison Sting / Aqua TailWater Gun / Aqua TailPoison Sting / Ice BeamWater Gun / Ice BeamPoison Sting / Sludge WaveWater Gun / Sludge WavePoison Sting / Acid SprayWater Gun / Acid SprayPoison Sting / Fell StingerWater Gun / Fell StingerPoison Sting / ScaldWater Gun / ScaldPoison Sting / Shadow BallWater Gun / Shadow Ball
Best counters against Poison Sting / Scald
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw groundDrill RungroundBulldoze | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 2 | groundMud Shot groundEarthquakegroundDrill Run | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 3 | normalScratch groundHigh HorsepowernormalSwift | 9.917 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 4 | normalScratch groundHigh HorsepowerelectricThunder Punch | 9.520 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 5 | groundMud-Slap groundEarthquakegroundDrill Run | 9.000 | 100% | 6.0 s 0.0 charged | 89% HP left on average | |
| 6 | ghostShadow Claw groundDrill RungroundBulldoze | 7.950 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 7 | electricThunder Shock electricWild ChargesteelGyro Ball | 7.250 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 8 | ghostShadow Claw electricThunder PunchfightingClose Combat | 7.200 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 9 | poisonAcid electricThunder PunchdarkDark Pulse | 5.771 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 10 | groundMud Shot groundMud BombwaterScald | 5.225 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 11 | dragonDragon Breath dragonDraco MeteorelectricThunder Punch | 5.143 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 12 | groundMud Shot groundMud BombghostShadow Ball | 4.886 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 13 | dragonDragon Breath dragonOutragedragonTwister | 4.700 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 14 | groundMud Shot groundEarthquakegroundMud Bomb | 4.700 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 15 | psychicPsycho Cut psychicPsystrikepsychicPsychic | 4.650 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 16 | groundMud Shot rockStone EdgerockAncient Power | 4.600 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 17 | dragonDragon Breath dragonGlaive RushdragonOutrage | 4.400 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 18 | groundMud-Slap groundHigh HorsepowergroundBulldoze | 4.354 | 100% | 6.0 s 0.0 charged | 77% HP left on average | |
| 19 | groundMud Shot groundMud BombwaterSurf | 4.343 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 20 | fireIncinerate psychicPsyshockfireHeat Wave | 4.325 | 100% | 5.5 s 1.0 charged | 77% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.