Shadow Qwilfish counters
waterpoisonPoison-type Female Grunt ยท slot 1Grunt
CP
4,405
Attack
339.2
x1.2 Shadow
Defense
156.3
x0.83 Shadow
HP
107
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 14 (averaged)Poison Sting / Aqua TailWater Gun / Aqua TailPoison Sting / Ice BeamWater Gun / Ice BeamPoison Sting / Sludge WaveWater Gun / Sludge WavePoison Sting / Acid SprayWater Gun / Acid SprayPoison Sting / Fell StingerWater Gun / Fell StingerPoison Sting / ScaldWater Gun / ScaldPoison Sting / Shadow BallWater Gun / Shadow Ball
Best counters against Poison Sting / Acid Spray
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Fang groundEarthquakepsychicPsychic Fangs | 8.833 | 100% | 6.5 s 2.0 charged | 89% HP left on average | |
| 2 | ghostHex ghostShadow BallrockPower Gem | 8.800 | 100% | 6.5 s 2.0 charged | 89% HP left on average | |
| 3 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 8.118 | 100% | 6.5 s 2.0 charged | 88% HP left on average | |
| 4 | electricThunder Fang groundEarthquakepsychicPsychic Fangs | 7.571 | 100% | 8.0 s 2.0 charged | 87% HP left on average | |
| 5 | electricThunder Shock electricThunderboltrockRock Slide | 7.567 | 100% | 5.5 s 2.0 charged | 87% HP left on average | |
| 6 | fireFire Spin psychicPsychic FangsgrassSolar Beam | 7.567 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 7 | groundMud Shot groundEarthquakegroundDrill Run | 7.207 | 100% | 5.5 s 2.0 charged | 86% HP left on average | |
| 8 | groundMud-Slap groundEarthquakegroundDrill Run | 7.200 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 9 | poisonAcid rockPower GemrockRock Slide | 7.138 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 10 | psychicConfusion psychicPsychicsteelDoom Desire | 6.724 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 11 | darkSnarl darkDark PulsedarkFoul Play | 6.724 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 12 | electricSpark electricZap CannonrockRock Slide | 6.571 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 13 | electricSpark electricZap CannonelectricThunderbolt | 6.571 | 100% | 8.5 s 2.0 charged | 85% HP left on average | |
| 14 | psychicPsycho Cut psychicFuture SightdarkDark Pulse | 6.250 | 100% | 5.5 s 2.0 charged | 84% HP left on average | |
| 15 | groundMud Shot groundEarthquakerockRock Slide | 6.088 | 100% | 8.5 s 2.0 charged | 84% HP left on average | |
| 16 | groundMud-Slap groundEarthquakegroundDrill Run | 5.806 | 100% | 6.0 s 1.0 charged | 83% HP left on average | |
| 17 | dragonDragon Tail groundEarthquakegroundBulldoze | 5.772 | 100% | 8.5 s 2.0 charged | 83% HP left on average | |
| 18 | groundMud-Slap groundEarthquakegroundDrill Run | 5.684 | 100% | 6.0 s 1.0 charged | 82% HP left on average | |
| 19 | groundSand Attack darkPaybackflyingSky Attack | 5.486 | 100% | 8.0 s 2.0 charged | 82% HP left on average | |
| 20 | electricVolt Switch groundEarthquakegroundSand Tomb | 5.483 | 100% | 6.5 s 2.0 charged | 82% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.