Shadow Qwilfish counters
waterpoisonPoison-type Female Grunt · slot 1Grunt
CP
4,405
Attack
339.2
x1.2 Shadow
Defense
156.3
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 14 (averaged)Poison Sting / Aqua TailWater Gun / Aqua TailPoison Sting / Ice BeamWater Gun / Ice BeamPoison Sting / Sludge WaveWater Gun / Sludge WavePoison Sting / Acid SprayWater Gun / Acid SprayPoison Sting / Fell StingerWater Gun / Fell StingerPoison Sting / ScaldWater Gun / ScaldPoison Sting / Shadow BallWater Gun / Shadow Ball
Best counters against Poison Sting / Ice Beam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakegroundDrill Run | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 2 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 3 | groundMud Shot groundEarthquakegroundDrill Run | 9.400 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 4 | groundMud-Slap groundEarthquakegroundDrill Run | 8.083 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 5 | groundMud-Slap groundEarthquakegroundDrill Run | 8.083 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 6 | poisonAcid rockPower GemrockRock Slide | 7.750 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 7 | normalScratch groundHigh HorsepowernormalSwift | 7.607 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 8 | psychicConfusion psychicPsyshockpsychicPsychic | 7.389 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 9 | psychicConfusion psychicPsychicsteelDoom Desire | 7.292 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 10 | darkSnarl darkDark PulsedarkFoul Play | 7.292 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 11 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 7.267 | 100% | 7.0 s 1.0 charged | 86% HP left on average | |
| 12 | groundSand Attack darkPaybackflyingSky Attack | 7.167 | 100% | 7.0 s 1.0 charged | 86% HP left on average | |
| 13 | ghostShadow Claw groundDrill RungroundBulldoze | 7.150 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 14 | normalScratch groundHigh HorsepowerelectricThunder Punch | 7.100 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 15 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 6.056 | 100% | 7.0 s 1.0 charged | 83% HP left on average | |
| 16 | electricVolt Switch groundEarthquakegroundSand Tomb | 5.958 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 17 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 5.750 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 18 | electricVolt Switch electricWild ChargeelectricZap Cannon | 5.667 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 19 | electricVolt Switch electricWild ChargeelectricZap Cannon | 5.667 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 20 | electricThunder Shock electricZap CannonelectricDischarge | 5.550 | 100% | 5.5 s 1.0 charged | 82% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.