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PoGoBud
Raid Hour · YveltalNext · 18h 1m

Shadow Qwilfish counters

waterpoisonPoison-type Female Grunt · slot 1Grunt
CP
4,405
Attack
339.2
x1.2 Shadow
Defense
156.3
x0.83 Shadow
HP
107

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Poison Sting / Fell Stinger

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Qwilfish
#PokemonMovesPowerWinsTimeResult
1
Aegislash (Shield)
psychicPsycho Cut
ghostShadow BallsteelFlash Cannon
6.200
100%6.5 s
2.0 charged
84% HP left on average
2
Gholdengo
ghostHex
ghostShadow BallrockPower Gem
5.448
100%7.0 s
2.0 charged
82% HP left on average
3
Shadow Whiscash
groundMud Shot
groundMud BombwaterScald
5.081
100%5.5 s
2.0 charged
80% HP left on average
4
Toxtricity
poisonAcid
electricWild ChargeelectricDischarge
4.931
100%5.5 s
2.0 charged
80% HP left on average
5
Shadow Quagsire
groundMud Shot
groundEarthquakegroundMud Bomb
4.568
100%5.5 s
2.0 charged
78% HP left on average
6
Nihilego
poisonAcid
rockPower GemrockRock Slide
4.537
100%6.5 s
2.0 charged
78% HP left on average
7
Mewtwo
psychicConfusion
psychicPsystrikepsychicPsychic
4.514
100%5.0 s
1.0 charged
78% HP left on average
8
Steelix
electricThunder Fang
groundEarthquakepsychicPsychic Fangs
4.469
100%9.0 s
2.0 charged
78% HP left on average
9
Heatran
fireFire Spin
groundEarth PowerrockStone Edge
4.405
100%8.5 s
2.0 charged
77% HP left on average
10
Baxcalibur
dragonDragon Breath
dragonGlaive RushdragonOutrage
4.341
100%6.0 s
2.0 charged
77% HP left on average
11
Giratina (Altered)
dragonDragon Breath
ghostShadow ForcedragonDragon Claw
4.275
100%7.5 s
2.0 charged
77% HP left on average
12
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
4.273
100%5.5 s
2.0 charged
77% HP left on average
13
Marshadow
ghostShadow Claw
electricThunder PunchfightingClose Combat
4.263
100%5.5 s
2.0 charged
77% HP left on average
14
Shadow Donphan
groundMud-Slap
groundEarthquakenormalBody Slam
4.263
100%7.0 s
2.0 charged
77% HP left on average
15
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
4.189
100%5.5 s
2.0 charged
76% HP left on average
16
Melmetal
electricThunder Shock
electricThunderboltnormalHyper Beam
4.163
100%7.5 s
2.0 charged
76% HP left on average
17
Shadow Toxicroak
groundMud Shot
groundMud BombghostShadow Ball
4.135
100%5.5 s
2.0 charged
76% HP left on average
18
Probopass
electricSpark
electricZap CannonelectricThunderbolt
4.133
100%8.5 s
2.0 charged
76% HP left on average
19
Kleavor
normalQuick Attack
rockStone EdgerockRock Slide
4.121
100%6.5 s
2.0 charged
76% HP left on average
20
Shadow Drapion
darkBite
darkCrunchpoisonSludge Bomb
4.121
100%7.0 s
2.0 charged
76% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.