Shadow Qwilfish counters
waterpoisonPoison-type Female Grunt ยท slot 1Grunt
CP
4,405
Attack
339.2
x1.2 Shadow
Defense
156.3
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 14 (averaged)Poison Sting / Aqua TailWater Gun / Aqua TailPoison Sting / Ice BeamWater Gun / Ice BeamPoison Sting / Sludge WaveWater Gun / Sludge WavePoison Sting / Acid SprayWater Gun / Acid SprayPoison Sting / Fell StingerWater Gun / Fell StingerPoison Sting / ScaldWater Gun / ScaldPoison Sting / Shadow BallWater Gun / Shadow Ball
Best counters against Poison Sting / Acid Spray
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 6.889 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 2 | groundMud Shot groundEarthquakegroundDrill Run | 6.267 | 100% | 5.5 s 2.0 charged | 84% HP left on average | |
| 3 | ghostHex ghostShadow BallrockPower Gem | 6.077 | 100% | 6.5 s 2.0 charged | 84% HP left on average | |
| 4 | electricThunder Fang groundEarthquakepsychicPsychic Fangs | 5.720 | 100% | 8.0 s 2.0 charged | 83% HP left on average | |
| 5 | dragonDragon Tail groundEarthquakepsychicPsychic Fangs | 5.720 | 100% | 10.0 s 2.0 charged | 83% HP left on average | |
| 6 | groundMud Shot groundEarthquakerockRock Slide | 5.314 | 100% | 8.5 s 2.0 charged | 81% HP left on average | |
| 7 | groundMud-Slap groundEarthquakegroundDrill Run | 5.243 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 8 | psychicPsycho Cut psychicFuture SightdarkDark Pulse | 5.233 | 100% | 5.5 s 2.0 charged | 81% HP left on average | |
| 9 | poisonAcid rockPower GemrockRock Slide | 5.167 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 10 | electricSpark electricZap CannonelectricThunderbolt | 5.167 | 100% | 8.5 s 2.0 charged | 81% HP left on average | |
| 11 | electricSpark electricZap CannonelectricThunderbolt | 4.960 | 100% | 8.5 s 2.0 charged | 80% HP left on average | |
| 12 | groundMud Shot groundEarthquakegroundDrill Run | 4.947 | 100% | 5.5 s 2.0 charged | 80% HP left on average | |
| 13 | dragonDragon Tail groundEarthquakegroundBulldoze | 4.917 | 100% | 8.5 s 2.0 charged | 80% HP left on average | |
| 14 | psychicConfusion psychicPsychicsteelDoom Desire | 4.861 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 15 | darkSnarl darkDark PulsedarkFoul Play | 4.861 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 16 | electricThunder Shock electricThunderboltnormalHyper Beam | 4.857 | 100% | 7.5 s 2.0 charged | 79% HP left on average | |
| 17 | groundMud-Slap groundEarthquakegroundDrill Run | 4.850 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 18 | fireFire Spin psychicPsychic FangsgrassSolar Beam | 4.533 | 100% | 8.5 s 2.0 charged | 78% HP left on average | |
| 19 | fireFire Spin groundEarth PowerrockStone Edge | 4.528 | 100% | 8.5 s 2.0 charged | 78% HP left on average | |
| 20 | psychicConfusion psychicPsyshockpsychicPsychic | 4.433 | 100% | 6.5 s 2.0 charged | 77% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.