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PoGoBud

Shadow Oddish counters

grasspoisonPoison-type Female Grunt ยท slot 1Grunt
CP
2,631
Attack
248.8
x1.2 Shadow
Defense
129.5
x0.83 Shadow
HP
86

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Acid / Seed Bomb

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Oddish
#PokemonMovesPowerWinsTimeResult
1
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
10.000
100%4.5 s
0.0 charged
91% HP left on average
2
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
10.000
100%4.5 s
1.0 charged
93% HP left on average
3
Shadow Steelix
dragonDragon Tail
groundEarthquakepsychicPsychic Fangs
10.000
100%5.0 s
1.0 charged
95% HP left on average
4
Solgaleo
fireFire Spin
fireFlamethrowerpsychicPsychic Fangs
10.000
100%6.0 s
1.0 charged
90% HP left on average
5
Zamazenta (Crowned Shield)
iceIce Fang
steelBehemoth BashnormalGiga Impact
10.000
100%6.0 s
1.0 charged
90% HP left on average
6
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
10.000
100%6.5 s
2.0 charged
92% HP left on average
7
Doublade
psychicPsycho Cut
steelIron HeadsteelGyro Ball
10.000
100%6.5 s
2.0 charged
92% HP left on average
8
Gholdengo
ghostHex
ghostShadow BallrockPower Gem
10.000
100%6.5 s
2.0 charged
91% HP left on average
9
Shadow Probopass
electricSpark
steelMagnet BombrockRock Slide
10.000
100%6.5 s
2.0 charged
92% HP left on average
10
Necrozma (Dusk Mane)
psychicPsycho Cut
psychicFuture SightsteelIron Head
10.000
100%6.5 s
2.0 charged
91% HP left on average
11
Probopass
electricSpark
steelMagnet BombrockRock Slide
10.000
100%7.5 s
2.0 charged
90% HP left on average
12
Galarian Stunfisk
steelMetal Claw
groundEarthquakerockRock Slide
10.000
100%7.5 s
2.0 charged
91% HP left on average
13
Steelix
dragonDragon Tail
groundEarthquakesteelHeavy Slam
10.000
100%8.5 s
2.0 charged
90% HP left on average
14
Shadow Aggron
dragonDragon Tail
rockMeteor BeamrockStone Edge
9.800
100%8.5 s
2.0 charged
90% HP left on average
15
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
9.667
100%6.5 s
2.0 charged
90% HP left on average
16
Jirachi
psychicConfusion
psychicPsychicsteelDoom Desire
9.000
100%6.0 s
1.0 charged
89% HP left on average
17
Stakataka
rockRock Throw
rockStone EdgesteelFlash Cannon
9.000
100%8.0 s
1.0 charged
89% HP left on average
18
Kingambit
steelMetal Sound
darkDark PulsedarkFoul Play
9.000
100%5.5 s
2.0 charged
89% HP left on average
19
Zygarde (Complete)
dragonDragon Tail
groundEarthquakedragonOutrage
8.861
100%8.5 s
2.0 charged
89% HP left on average
20
Metagross
psychicZen Headbutt
steelMeteor MashpsychicPsychic
8.526
100%7.0 s
1.0 charged
88% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.