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PoGoBud

Shadow Ursaring counters

normalNormal-type Male Grunt ยท slot 3Grunt
CP
6,339
Attack
428.7
x1.2 Shadow
Defense
162.4
x0.83 Shadow
HP
134

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Shadow Claw / Hyper Beam

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Ursaring
#PokemonMovesPowerWinsTimeResult
1
Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
10.000
100%6.5 s
1.0 charged
91% HP left on average
2
Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
9.633
100%5.5 s
1.0 charged
90% HP left on average
3
Shadow Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
8.257
100%5.5 s
1.0 charged
88% HP left on average
4
Shadow Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
7.917
100%6.5 s
1.0 charged
87% HP left on average
5
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
7.700
100%5.5 s
1.0 charged
87% HP left on average
6
Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
7.000
100%7.5 s
1.0 charged
86% HP left on average
7
Shadow Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
6.806
100%6.5 s
1.0 charged
85% HP left on average
8
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
5.775
100%5.5 s
1.0 charged
83% HP left on average
9
Ursaring
fightingCounter
fightingClose CombatnormalSwift
5.167
100%6.5 s
1.0 charged
81% HP left on average
10
Oinkologne
normalTake Down
normalBody SlamgrassTrailblaze
5.119
100%8.0 s
1.0 charged
80% HP left on average
11
Stoutland
normalTake Down
electricWild ChargedarkCrunch
5.086
100%8.0 s
1.0 charged
80% HP left on average
12
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
4.952
100%6.5 s
1.0 charged
80% HP left on average
13
Shadow Toucannon
flyingPeck
flyingBeak BlastflyingDrill Peck
4.914
100%5.5 s
1.0 charged
80% HP left on average
14
Meloetta (Aria)
psychicConfusion
normalHyper BeampsychicPsyshock
4.786
100%6.5 s
1.0 charged
79% HP left on average
15
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
4.786
100%6.5 s
1.0 charged
79% HP left on average
16
Tyranitar
dragonDragon Breath
rockStone EdgedarkCrunch
4.786
100%6.5 s
1.0 charged
79% HP left on average
17
Braviary
flyingAir Slash
fightingClose CombatflyingBrave Bird
4.786
100%8.0 s
1.0 charged
79% HP left on average
18
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.700
100%5.0 s
1.0 charged
79% HP left on average
19
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.700
100%5.0 s
1.0 charged
79% HP left on average
20
Zygarde (Complete)
dragonDragon Tail
groundEarthquakedragonOutrage
4.403
100%8.0 s
1.0 charged
77% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.