Shadow Ursaring counters
normalNormal-type Male Grunt ยท slot 3Grunt
CP
6,339
Attack
428.7
x1.2 Shadow
Defense
162.4
x0.83 Shadow
HP
134
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Metal Claw / Close CombatCounter / Close CombatShadow Claw / Close CombatMetal Claw / Hyper BeamCounter / Hyper BeamShadow Claw / Hyper BeamMetal Claw / Play RoughCounter / Play RoughShadow Claw / Play RoughMetal Claw / TrailblazeCounter / TrailblazeShadow Claw / TrailblazeMetal Claw / SwiftCounter / SwiftShadow Claw / Swift
Best counters against Shadow Claw / Close Combat
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingCross ChopnormalHyper Beam | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 2 | psychicPsywave fightingSuperpowernormalHyper Beam | 9.633 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 3 | psychicPsywave fightingSuperpowernormalHyper Beam | 8.257 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 4 | fightingCounter fightingCross ChopnormalHyper Beam | 7.917 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 5 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 7.700 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 6 | normalScratch groundHigh HorsepowernormalSwift | 6.806 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 7 | normalScratch groundHigh HorsepowernormalSwift | 6.806 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 8 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 5.775 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 9 | psychicZen Headbutt electricWild ChargefairyDazzling Gleam | 5.362 | 100% | 14.5 s 3.0 charged | 81% HP left on average | |
| 10 | fightingCounter fightingClose CombatnormalSwift | 5.167 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 11 | normalTake Down normalBody SlamgrassTrailblaze | 5.000 | 100% | 8.5 s 2.0 charged | 80% HP left on average | |
| 12 | grassVine Whip grassPower WhipgrassEnergy Ball | 4.952 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 13 | normalTake Down electricWild ChargedarkCrunch | 4.944 | 100% | 8.5 s 2.0 charged | 80% HP left on average | |
| 14 | flyingPeck flyingBeak BlastflyingDrill Peck | 4.914 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 15 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 4.786 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 16 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.700 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 17 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.700 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 18 | psychicConfusion normalHyper BeampsychicPsyshock | 4.674 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 19 | dragonDragon Breath rockStone EdgedarkCrunch | 4.674 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 20 | flyingAir Slash fightingClose CombatflyingBrave Bird | 4.674 | 100% | 8.5 s 2.0 charged | 79% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.