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PoGoBud

Shadow Ursaring counters

normalNormal-type Male Grunt ยท slot 3Grunt
CP
6,339
Attack
428.7
x1.2 Shadow
Defense
162.4
x0.83 Shadow
HP
134

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Metal Claw / Close Combat

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Ursaring
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.833
100%5.0 s
1.0 charged
87% HP left on average
2
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
7.417
100%6.5 s
1.0 charged
87% HP left on average
3
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
7.120
100%5.5 s
1.0 charged
86% HP left on average
4
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
6.686
100%5.5 s
1.0 charged
85% HP left on average
5
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
6.542
100%6.5 s
1.0 charged
85% HP left on average
6
Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
6.200
100%5.5 s
1.0 charged
84% HP left on average
7
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
5.583
100%6.5 s
1.0 charged
82% HP left on average
8
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
5.583
100%6.5 s
1.0 charged
82% HP left on average
9
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
5.371
100%5.5 s
1.0 charged
81% HP left on average
10
Genesect
bugFury Cutter
normalTechno Blast (Normal)steelMagnet Bomb
5.267
100%6.0 s
1.0 charged
81% HP left on average
11
Genesect (Burn)
bugFury Cutter
fireTechno Blast (Fire)steelMagnet Bomb
5.267
100%6.0 s
1.0 charged
81% HP left on average
12
Genesect (Chill)
bugFury Cutter
iceTechno Blast (Ice)steelMagnet Bomb
5.267
100%6.0 s
1.0 charged
81% HP left on average
13
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
5.267
100%6.0 s
1.0 charged
81% HP left on average
14
Genesect (Shock)
bugFury Cutter
electricTechno Blast (Electric)steelMagnet Bomb
5.267
100%6.0 s
1.0 charged
81% HP left on average
15
Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
5.255
100%5.5 s
1.0 charged
81% HP left on average
16
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
5.233
100%6.5 s
1.0 charged
81% HP left on average
17
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.222
100%5.0 s
1.0 charged
81% HP left on average
18
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
5.111
100%6.5 s
1.0 charged
80% HP left on average
19
Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
5.111
100%7.0 s
1.0 charged
80% HP left on average
20
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
5.086
100%5.5 s
1.0 charged
80% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.