Shadow Ursaring counters
normalNormal-type Male Grunt ยท slot 3Grunt
CP
6,339
Attack
428.7
x1.2 Shadow
Defense
162.4
x0.83 Shadow
HP
134
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Metal Claw / Close CombatCounter / Close CombatShadow Claw / Close CombatMetal Claw / Hyper BeamCounter / Hyper BeamShadow Claw / Hyper BeamMetal Claw / Play RoughCounter / Play RoughShadow Claw / Play RoughMetal Claw / TrailblazeCounter / TrailblazeShadow Claw / TrailblazeMetal Claw / SwiftCounter / SwiftShadow Claw / Swift
Best counters against Shadow Claw / Close Combat
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsywave fightingSuperpowernormalHyper Beam | 9.367 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 2 | psychicPsywave fightingSuperpowernormalHyper Beam | 8.029 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 3 | normalScratch groundHigh HorsepowernormalSwift | 6.611 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 4 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 6.400 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 5 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 5.600 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 6 | flyingPeck flyingBeak BlastflyingDrill Peck | 4.175 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.792 | 100% | 5.0 s 1.0 charged | 74% HP left on average | |
| 8 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 3.492 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 9 | icePowder Snow fightingSuperpowericeAvalanche | 3.278 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 10 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 3.229 | 100% | 5.0 s 1.0 charged | 69% HP left on average | |
| 11 | flyingPeck fightingAura SpherefairyDazzling Gleam | 3.145 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 12 | fightingLow Kick fightingClose CombatdarkNight Slash | 3.133 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 13 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.033 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 14 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 2.967 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 15 | groundMud Shot fightingSuperpowergroundEarthquake | 2.754 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 16 | poisonPoison Jab dragonDynamax CannondragonDragon Pulse | 2.738 | 100% | 7.5 s 1.0 charged | 63% HP left on average | |
| 17 | fightingLow Kick fightingFocus BlastfightingBrick Break | 2.635 | 100% | 5.5 s 1.0 charged | 62% HP left on average | |
| 18 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 2.543 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 19 | psychicPsywave fightingSuperpowerdarkFoul Play | 2.500 | 100% | 6.0 s 1.0 charged | 60% HP left on average | |
| 20 | electricThunder Shock electricZap CannonflyingDrill Peck | 2.400 | 100% | 5.5 s 1.0 charged | 58% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.