Shadow Ursaring counters
normalNormal-type Male Grunt ยท slot 3Grunt
CP
6,339
Attack
428.7
x1.2 Shadow
Defense
162.4
x0.83 Shadow
HP
134
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Metal Claw / Close CombatCounter / Close CombatShadow Claw / Close CombatMetal Claw / Hyper BeamCounter / Hyper BeamShadow Claw / Hyper BeamMetal Claw / Play RoughCounter / Play RoughShadow Claw / Play RoughMetal Claw / TrailblazeCounter / TrailblazeShadow Claw / TrailblazeMetal Claw / SwiftCounter / SwiftShadow Claw / Swift
Best counters against Metal Claw / Swift
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 3.875 | 100% | 5.0 s 1.0 charged | 74% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.844 | 100% | 5.0 s 1.0 charged | 65% HP left on average | |
| 3 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 2.339 | 100% | 8.5 s 2.0 charged | 57% HP left on average | |
| 4 | darkBite fireBlast BurnfireFlamethrower | 2.072 | 100% | 7.5 s 2.0 charged | 52% HP left on average | |
| 5 | dragonDragon Breath dragonDragon ClawrockAncient Power | 2.042 | 100% | 7.5 s 2.0 charged | 51% HP left on average | |
| 6 | ghostHex fightingFocus BlastrockPower Gem | 1.978 | 100% | 10.0 s 2.0 charged | 49% HP left on average | |
| 7 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.953 | 100% | 7.5 s 2.0 charged | 49% HP left on average | |
| 8 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 1.924 | 100% | 5.5 s 2.0 charged | 48% HP left on average | |
| 9 | fightingLow Kick fightingClose CombatfightingLow Sweep | 1.900 | 100% | 6.5 s 2.0 charged | 47% HP left on average | |
| 10 | dragonDragon Tail dragonDragon PulseghostShadow Force | 1.869 | 100% | 8.5 s 2.0 charged | 47% HP left on average | |
| 11 | psychicConfusion psychicFuture SightfairyMoonblast | 1.861 | 100% | 8.5 s 2.0 charged | 46% HP left on average | |
| 12 | psychicConfusion fightingAura SpheresteelDoom Desire | 1.840 | 100% | 6.5 s 2.0 charged | 46% HP left on average | |
| 13 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.820 | 100% | 6.5 s 2.0 charged | 45% HP left on average | |
| 14 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.806 | 100% | 6.5 s 2.0 charged | 45% HP left on average | |
| 15 | dragonDragon Breath dragonDragon ClawrockAncient Power | 1.800 | 100% | 11.5 s 2.0 charged | 44% HP left on average | |
| 16 | psychicPsycho Cut psychicFuture SightdragonOutrage | 1.768 | 100% | 7.5 s 2.0 charged | 43% HP left on average | |
| 17 | fireFire Spin fireFire BlaststeelIron Head | 1.767 | 100% | 8.5 s 2.0 charged | 43% HP left on average | |
| 18 | psychicPsycho Cut fightingSacred SwordsteelIron Head | 1.744 | 100% | 9.5 s 3.0 charged | 43% HP left on average | |
| 19 | fireFire Spin steelIron HeadgrassSolar Beam | 1.720 | 100% | 8.5 s 2.0 charged | 42% HP left on average | |
| 20 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 1.716 | 100% | 6.5 s 2.0 charged | 42% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.