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PoGoBud

Shadow Ursaring counters

normalNormal-type Male Grunt ยท slot 3Grunt
CP
6,339
Attack
428.7
x1.2 Shadow
Defense
162.4
x0.83 Shadow
HP
134

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Metal Claw / Close Combat

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Ursaring
#PokemonMovesPowerWinsTimeResult
1
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
6.880
100%5.5 s
1.0 charged
85% HP left on average
2
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
6.486
100%5.5 s
1.0 charged
85% HP left on average
3
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
6.333
100%6.5 s
1.0 charged
84% HP left on average
4
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
5.417
100%6.5 s
1.0 charged
82% HP left on average
5
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
5.417
100%6.5 s
1.0 charged
82% HP left on average
6
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
5.200
100%5.5 s
1.0 charged
81% HP left on average
7
Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
5.143
100%5.5 s
1.0 charged
81% HP left on average
8
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
5.067
100%6.5 s
1.0 charged
80% HP left on average
9
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.056
100%6.5 s
1.0 charged
80% HP left on average
10
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
4.972
100%6.5 s
1.0 charged
80% HP left on average
11
Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
4.972
100%7.0 s
1.0 charged
80% HP left on average
12
Necrozma (Dusk Mane)
psychicPsycho Cut
steelSunsteel StrikesteelIron Head
4.861
100%6.5 s
1.0 charged
79% HP left on average
13
Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
4.683
100%5.5 s
1.0 charged
79% HP left on average
14
Shadow Golisopod
bugFury Cutter
waterAqua JetbugX-Scissor
4.543
100%6.0 s
1.0 charged
78% HP left on average
15
Shadow Zapdos
electricThunder Shock
electricZap CannonflyingDrill Peck
4.500
100%5.5 s
1.0 charged
78% HP left on average
16
Shadow Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
4.500
100%5.5 s
1.0 charged
78% HP left on average
17
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
4.325
100%5.5 s
1.0 charged
77% HP left on average
18
Genesect
bugFury Cutter
normalTechno Blast (Normal)steelMagnet Bomb
4.278
100%7.0 s
1.0 charged
77% HP left on average
19
Genesect (Burn)
bugFury Cutter
fireTechno Blast (Fire)steelMagnet Bomb
4.278
100%7.0 s
1.0 charged
77% HP left on average
20
Genesect (Chill)
bugFury Cutter
iceTechno Blast (Ice)steelMagnet Bomb
4.278
100%7.0 s
1.0 charged
77% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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