Shadow Ursaring counters
normalNormal-type Male Grunt ยท slot 3Grunt
CP
6,339
Attack
428.7
x1.2 Shadow
Defense
162.4
x0.83 Shadow
HP
134
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Metal Claw / Close CombatCounter / Close CombatShadow Claw / Close CombatMetal Claw / Hyper BeamCounter / Hyper BeamShadow Claw / Hyper BeamMetal Claw / Play RoughCounter / Play RoughShadow Claw / Play RoughMetal Claw / TrailblazeCounter / TrailblazeShadow Claw / TrailblazeMetal Claw / SwiftCounter / SwiftShadow Claw / Swift
Best counters against Shadow Claw / Close Combat
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsywave fightingSuperpowernormalHyper Beam | 7.200 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 2 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 5.743 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 3 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 4.467 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 4 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 2.914 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.911 | 100% | 5.0 s 1.0 charged | 66% HP left on average | |
| 6 | icePowder Snow fightingSuperpowericeAvalanche | 2.640 | 100% | 5.5 s 1.0 charged | 62% HP left on average | |
| 7 | flyingPeck fightingAura SpherefairyDazzling Gleam | 2.583 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 8 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 2.462 | 100% | 5.5 s 1.0 charged | 59% HP left on average | |
| 9 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.329 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 10 | groundMud Shot fightingSuperpowergroundEarthquake | 2.133 | 100% | 5.5 s 1.0 charged | 53% HP left on average | |
| 11 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 2.000 | 100% | 5.5 s 1.0 charged | 50% HP left on average | |
| 12 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 1.938 | 100% | 5.5 s 1.0 charged | 48% HP left on average | |
| 13 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 1.753 | 100% | 5.5 s 1.0 charged | 43% HP left on average | |
| 14 | fightingLow Kick fightingFlying PressflyingSky Attack | 1.729 | 100% | 5.5 s 1.0 charged | 42% HP left on average | |
| 15 | psychicPsywave fightingSuperpowerdarkFoul Play | 1.653 | 100% | 5.5 s 1.0 charged | 39% HP left on average | |
| 16 | fightingKarate Chop fireFire BlastfightingBrick Break | 1.589 | 100% | 5.5 s 1.0 charged | 37% HP left on average | |
| 17 | grassLeafage fightingSuperpowergrassLeaf Storm | 1.511 | 100% | 5.5 s 1.0 charged | 34% HP left on average | |
| 18 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 1.490 | 100% | 5.5 s 1.0 charged | 33% HP left on average | |
| 19 | fightingLow Kick fightingFocus BlastfightingBrick Break | 1.430 | 100% | 5.5 s 1.0 charged | 30% HP left on average | |
| 20 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 1.419 | 100% | 5.5 s 1.0 charged | 30% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.