Shadow Swellow counters
normalflyingNormal-type Male Grunt · slot 3Grunt
CP
4,121
Attack
341.3
x1.2 Shadow
Defense
141.9
x0.83 Shadow
HP
102
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Wing Attack / Brave Bird
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 9.750 | 100% | 4.5 s 1.0 charged | 90% HP left on average | |
| 2 | normalLock-On rockStone EdgeelectricZap Cannon | 8.600 | 100% | 6.0 s 1.0 charged | 88% HP left on average | |
| 3 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 8.375 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 4 | rockRock Throw rockStone EdgesteelFlash Cannon | 7.944 | 100% | 6.0 s 0.0 charged | 87% HP left on average | |
| 5 | rockRock Throw electricWild ChargerockStone Edge | 7.167 | 100% | 6.0 s 0.0 charged | 86% HP left on average | |
| 6 | fireIncinerate rockRock SliderockRock Blast | 7.167 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 7 | rockSmack Down rockMeteor BeamrockStone Edge | 7.136 | 100% | 7.5 s 1.0 charged | 86% HP left on average | |
| 8 | normalLock-On rockStone EdgeelectricZap Cannon | 6.880 | 100% | 6.0 s 1.0 charged | 85% HP left on average | |
| 9 | electricVolt Switch electricWild ChargeelectricZap Cannon | 6.542 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 10 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 6.500 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 11 | icePowder Snow iceBlizzardrockRock Slide | 6.467 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 12 | electricSpark rockRock SlideelectricZap Cannon | 6.455 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 13 | dragonDragon Tail dragonOutragedarkCrunch | 6.278 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 14 | electricThunder Shock electricWild ChargeelectricThunder | 6.200 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 15 | electricThunder Shock electricDischargewaterMuddy Water | 6.114 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 16 | electricThunder Shock electricZap CannonelectricDischarge | 6.114 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 17 | electricThunder Shock electricWild ChargesteelGyro Ball | 5.960 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 18 | poisonAcid rockPower GemrockRock Slide | 5.944 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 19 | steelMetal Sound iceBlizzardwaterHydro Cannon | 5.933 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 20 | steelMetal Sound rockRock SliderockRock Tomb | 5.917 | 100% | 6.5 s 1.0 charged | 83% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.