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PoGoBud
Raid Hour · YveltalNext · 1d 3h

Shadow Swellow counters

normalflyingNormal-type Male Grunt · slot 3Grunt
CP
4,121
Attack
341.3
x1.2 Shadow
Defense
141.9
x0.83 Shadow
HP
102

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Steel Wing / Aerial Ace

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Swellow
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
rockRock SlidesteelDouble Iron Bash
8.357
100%4.5 s
1.0 charged
88% HP left on average
2
Empoleon
steelMetal Sound
iceBlizzardwaterHydro Cannon
7.120
100%5.5 s
1.0 charged
86% HP left on average
3
Gyarados
dragonDragon Breath
waterHydro PumpwaterAqua Tail
6.929
100%5.0 s
1.0 charged
86% HP left on average
4
Heatran
fireFire Spin
rockStone EdgesteelIron Head
6.714
100%8.0 s
1.0 charged
85% HP left on average
5
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
6.542
100%6.5 s
1.0 charged
85% HP left on average
6
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
6.143
100%8.0 s
1.0 charged
84% HP left on average
7
Shadow Empoleon
steelMetal Sound
iceBlizzardwaterHydro Cannon
5.933
100%5.5 s
1.0 charged
83% HP left on average
8
Victini
normalQuick Attack
fireV-createfireOverheat
5.743
100%5.5 s
1.0 charged
83% HP left on average
9
Zygarde (Complete)
dragonDragon Tail
dragonOutragedarkCrunch
5.650
100%6.5 s
1.0 charged
82% HP left on average
10
Lanturn
electricCharge Beam
electricThunderelectricThunderbolt
5.643
100%8.0 s
1.0 charged
82% HP left on average
11
Solgaleo
fireFire Spin
steelIron HeadpsychicPsychic Fangs
5.571
100%6.5 s
1.0 charged
82% HP left on average
12
Golisopod
bugFury Cutter
waterAqua JetwaterLiquidation
5.467
100%5.5 s
1.0 charged
82% HP left on average
13
Milotic
waterWaterfall
iceBlizzardwaterAqua Tail
5.389
100%6.5 s
1.0 charged
81% HP left on average
14
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
5.371
100%5.5 s
1.0 charged
81% HP left on average
15
Stunfisk
electricThunder Shock
electricDischargewaterMuddy Water
5.350
100%5.5 s
1.0 charged
81% HP left on average
16
Bellibolt
electricThunder Shock
electricZap CannonelectricDischarge
5.350
100%5.5 s
1.0 charged
81% HP left on average
17
Raikou
electricThunder Shock
electricWild ChargeelectricThunder
5.314
100%5.5 s
1.0 charged
81% HP left on average
18
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
5.233
100%6.0 s
0.0 charged
81% HP left on average
19
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.222
100%6.5 s
1.0 charged
81% HP left on average
20
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
5.086
100%5.5 s
1.0 charged
80% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.