Shadow Swellow counters
normalflyingNormal-type Male Grunt ยท slot 3Grunt
CP
4,121
Attack
341.3
x1.2 Shadow
Defense
141.9
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Wing Attack / Aerial Ace
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 9.458 | 100% | 4.5 s 1.0 charged | 89% HP left on average | |
| 2 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 8.125 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 3 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 6.964 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 4 | normalLock-On rockStone EdgeelectricZap Cannon | 6.680 | 100% | 6.0 s 1.0 charged | 85% HP left on average | |
| 5 | normalLock-On rockMeteor BeamrockRock Slide | 6.179 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 6 | electricThunder Shock electricDischargewaterMuddy Water | 5.914 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 7 | electricThunder Shock electricWild ChargesteelGyro Ball | 5.800 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 8 | icePowder Snow iceBlizzardiceIce Punch | 5.300 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 9 | electricThunder Shock electricWild ChargeelectricThunder | 5.143 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 10 | electricVolt Switch electricWild ChargeelectricZap Cannon | 5.067 | 100% | 6.0 s 0.0 charged | 80% HP left on average | |
| 11 | icePowder Snow rockMeteor BeamiceWeather Ball (Ice) | 5.067 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 12 | electricThunder Shock electricZap CannonelectricDischarge | 4.920 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 13 | groundMud Shot rockStone EdgerockAncient Power | 4.771 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 14 | electricThunder Shock electricThunderelectricThunder Punch | 4.714 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 15 | rockRock Throw rockMeteor BeamrockStone Edge | 4.694 | 100% | 6.0 s 0.0 charged | 79% HP left on average | |
| 16 | rockRock Throw rockStone EdgerockRock Slide | 4.643 | 100% | 6.0 s 0.0 charged | 78% HP left on average | |
| 17 | icePowder Snow iceBlizzardiceIce Punch | 4.543 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 18 | electricThunder Shock electricWild ChargeelectricThunder | 4.543 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 19 | rockSmack Down rockRock WreckerrockStone Edge | 4.500 | 100% | 6.0 s 0.0 charged | 78% HP left on average | |
| 20 | dragonDragon Breath dragonDraco MeteorelectricThunder Punch | 4.500 | 100% | 5.5 s 1.0 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.