Shadow Swellow counters
normalflyingNormal-type Male Grunt ยท slot 3Grunt
CP
4,121
Attack
341.3
x1.2 Shadow
Defense
141.9
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 6.830 | 100% | 4.5 s 1.0 charged | 85% HP left on average | |
| 2 | electricThunder Shock electricWild ChargesteelGyro Ball | 4.024 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 3 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 3.685 | 100% | 5.0 s 1.0 charged | 65% HP left on average | |
| 4 | electricThunder Shock electricWild ChargeelectricThunder | 3.645 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 5 | electricThunder Shock electricThunderelectricThunder Punch | 3.494 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 6 | dragonDragon Breath dragonDraco MeteorelectricThunder Punch | 3.420 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 7 | electricThunder Shock electricWild ChargeelectricThunder | 3.376 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 8 | fireIncinerate psychicPsyshockfireHeat Wave | 3.347 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 9 | psychicPsywave fightingSuperpowernormalSkull Bash | 3.162 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 10 | icePowder Snow iceBlizzardiceIce Punch | 3.143 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 11 | electricThunder Shock electricThunderelectricDischarge | 3.091 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 12 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 2.979 | 100% | 5.0 s 1.0 charged | 65% HP left on average | |
| 13 | icePowder Snow iceBlizzardiceIcicle Spear | 2.910 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 14 | electricThunder Shock electricThunderelectricThunder Punch | 2.825 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 15 | electricVolt Switch electricThunderelectricThunderbolt | 2.775 | 100% | 6.0 s 0.0 charged | 64% HP left on average | |
| 16 | icePowder Snow iceBlizzardiceIce Punch | 2.741 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 17 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 2.732 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 18 | electricThunder Shock electricWild ChargeelectricThunder | 2.730 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 19 | rockSmack Down rockRock WreckerrockStone Edge | 2.694 | 100% | 6.0 s 0.0 charged | 51% HP left on average | |
| 20 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 2.552 | 100% | 5.5 s 1.0 charged | 57% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.