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PoGoBud
Raid Hour · YveltalNext · 1d 1h

Shadow Swellow counters

normalflyingNormal-type Male Grunt · slot 3Grunt
CP
4,121
Attack
341.3
x1.2 Shadow
Defense
141.9
x0.83 Shadow
HP
102

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Wing Attack / Sky Attack

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Swellow
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
rockRock SlidesteelDouble Iron Bash
7.286
100%4.5 s
1.0 charged
86% HP left on average
2
Stakataka
rockRock Throw
rockStone EdgesteelFlash Cannon
5.952
100%7.0 s
0.0 charged
83% HP left on average
3
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
5.667
100%6.5 s
1.0 charged
82% HP left on average
4
Shadow Tyranitar
dragonDragon Breath
rockStone EdgedarkBrutal Swing
5.469
100%5.0 s
1.0 charged
82% HP left on average
5
Shadow Alolan Golem
rockRock Throw
electricWild ChargerockStone Edge
4.967
100%6.0 s
0.0 charged
80% HP left on average
6
Shadow Regirock
normalLock-On
rockStone EdgeelectricZap Cannon
4.967
100%6.0 s
1.0 charged
80% HP left on average
7
Alolan Golem
electricVolt Switch
electricWild ChargerockStone Edge
4.967
100%6.5 s
1.0 charged
80% HP left on average
8
Hisuian Avalugg
icePowder Snow
iceBlizzardrockRock Slide
4.694
100%6.5 s
1.0 charged
79% HP left on average
9
Bellibolt
electricThunder Shock
electricZap CannonelectricDischarge
4.650
100%5.5 s
1.0 charged
78% HP left on average
10
Raikou
electricThunder Shock
electricWild ChargeelectricThunder
4.629
100%5.5 s
1.0 charged
78% HP left on average
11
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.533
100%6.5 s
1.0 charged
78% HP left on average
12
Magneton
electricThunder Shock
electricZap CannonelectricDischarge
4.440
100%5.5 s
1.0 charged
77% HP left on average
13
Empoleon
steelMetal Sound
iceBlizzardwaterHydro Cannon
4.429
100%5.5 s
1.0 charged
77% HP left on average
14
Necrozma (Dusk Mane)
psychicPsycho Cut
steelSunsteel StrikesteelIron Head
4.361
100%6.5 s
1.0 charged
77% HP left on average
15
Togedemaru
electricThunder Shock
electricWild ChargesteelGyro Ball
4.333
100%5.5 s
1.0 charged
77% HP left on average
16
Snorlax
psychicPsywave
fightingSuperpowernormalSkull Bash
4.200
100%6.0 s
1.0 charged
76% HP left on average
17
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
4.167
100%6.5 s
1.0 charged
76% HP left on average
18
Kingambit
steelMetal Sound
darkDark PulsesteelIron Head
4.167
100%6.5 s
1.0 charged
76% HP left on average
19
Lairon
steelMetal Sound
rockRock SliderockRock Tomb
4.133
100%6.5 s
1.0 charged
76% HP left on average
20
Shadow Lairon
steelMetal Sound
rockRock SliderockRock Tomb
4.133
100%6.5 s
1.0 charged
76% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.