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PoGoBud
Raid Hour · YveltalNext · 1d 0h

Shadow Swellow counters

normalflyingNormal-type Male Grunt · slot 3Grunt
CP
4,121
Attack
341.3
x1.2 Shadow
Defense
141.9
x0.83 Shadow
HP
102

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Steel Wing / Aerial Ace

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Swellow
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
rockRock SlidesteelDouble Iron Bash
6.375
100%4.5 s
1.0 charged
84% HP left on average
2
Empoleon
steelMetal Sound
iceBlizzardwaterHydro Cannon
6.200
100%5.5 s
1.0 charged
84% HP left on average
3
Gyarados
dragonDragon Breath
waterHydro PumpwaterAqua Tail
5.281
100%5.0 s
1.0 charged
81% HP left on average
4
Shadow Empoleon
steelMetal Sound
iceBlizzardwaterHydro Cannon
5.167
100%5.5 s
1.0 charged
81% HP left on average
5
Heatran
fireFire Spin
rockStone EdgesteelIron Head
4.657
100%8.0 s
1.0 charged
79% HP left on average
6
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.533
100%6.5 s
1.0 charged
78% HP left on average
7
Victini
normalQuick Attack
fireV-createfireOverheat
4.375
100%5.5 s
1.0 charged
77% HP left on average
8
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
4.257
100%8.0 s
1.0 charged
77% HP left on average
9
Lanturn
electricCharge Beam
electricThunderelectricThunderbolt
4.224
100%8.0 s
1.0 charged
76% HP left on average
10
Bellibolt
electricThunder Shock
electricZap CannonelectricDischarge
4.133
100%5.5 s
1.0 charged
76% HP left on average
11
Golisopod
bugFury Cutter
waterAqua JetwaterLiquidation
4.086
100%5.5 s
1.0 charged
76% HP left on average
12
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.075
100%5.5 s
1.0 charged
75% HP left on average
13
Raikou
electricThunder Shock
electricWild ChargeelectricThunder
4.050
100%5.5 s
1.0 charged
75% HP left on average
14
Milotic
dragonDragon Tail
iceBlizzardwaterSurf
4.024
100%6.5 s
1.0 charged
75% HP left on average
15
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
3.881
100%6.5 s
1.0 charged
74% HP left on average
16
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
3.875
100%5.5 s
1.0 charged
74% HP left on average
17
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
3.794
100%8.0 s
1.0 charged
74% HP left on average
18
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
3.778
100%6.5 s
1.0 charged
74% HP left on average
19
Necrozma (Dusk Mane)
psychicPsycho Cut
steelSunsteel StrikesteelIron Head
3.738
100%6.5 s
1.0 charged
73% HP left on average
20
Togedemaru
electricThunder Shock
electricWild ChargesteelGyro Ball
3.714
100%5.5 s
1.0 charged
73% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.